Bug #805
Window position in OpenGL driver is wrong
| Status: | Closed | Start date: | 03/05/2010 | |
|---|---|---|---|---|
| Priority: | High | Due date: | ||
| Assignee: | % Done: | 100%  | 
||
| Category: | NeL: General | |||
| Target version: | Version 0.8.0 | Estimated time: | 1.00 hour | 
Description
In OpenGL driver, when user move window, _WindowX and _WindowY values are wrong, they have client position instead of window one.
History
#1
    
    
    Updated by kervala over 8 years ago
    
    - Status changed from New to Validated
 
#2
    
    
    Updated by kervala over 8 years ago
    
    - Status changed from Validated to Assigned
 - Assignee set to kervala
 
#3
    
    
    Updated by kervala over 8 years ago
    
    - Status changed from Assigned to Resolved
 - % Done changed from 0 to 100
 
Applied in changeset r2304.
#4
    
    
    Updated by sfb over 8 years ago
    
    - Status changed from Resolved to Closed
 
#5
    
    
    Updated by kervala almost 8 years ago
    
    - Project changed from NeL to Ryzom
 - Category deleted (
3d - OpenGL) - Target version deleted (
0.8.0) 
#6
    
    
    Updated by kervala almost 8 years ago
    
    - Category set to NeL: General
 - Target version set to Version 0.8.0