Bug #843

Client Core crashing on direct3d shader driver

Added by browser_ice over 8 years ago. Updated about 8 years ago.

Status:New Start date:05/06/2010
Priority:Normal Due date:
Assignee:- % Done:

0%

Category:Client: General
Target version:-

Description

Today, May 6th, I have just downloaded the Ryzom Client Core and upon starting it (as is) I got a crash from the very beginning. Nothing was displayed, nothing was asked:

A failed assertion occurs
ProcName: client_ryzom_r.exe
Date: 2010/05/06 16:18:03
File: .\driver_direct3d_shader.cpp
Line: 410
FuncName: NL3D::setFX
Reason: "drv->activeShader (&s)"
-------------------------------

No log
-------------------------------

Windows XP Pro SP3
2Gb memory
ATI Radeon 9600XT - Catalyst 8.4
No problems playing commercial game

logs.7z - logs and cfg files (12.6 kB) browser_ice, 05/06/2010 10:39 pm


Related issues

duplicated by Ryzom - Bug #1027: driver_direct3d_shader.cpp Rejected 07/24/2010

History

#1 Updated by kaetemi over 8 years ago

Does it work on your machine with OpenGL?

#2 Updated by browser_ice over 8 years ago

kaetemi wrote:

Does it work on your machine with OpenGL?

Sorry, I did not come back soon enough to check on this ticket. I will test it within the next 2 days and give you feedbacks here.

#3 Updated by kervala over 8 years ago

I updated code for displaying shader name instead of content. Please could you try again et post log file ? Thanks :)

#4 Updated by browser_ice over 8 years ago

I ran it with OpenGL (changed the client_default.cfg since I had no screens to change it, but then again I did not look for it).

It runs under OpenGL. I walked around a bit and the only thing I found so far was the water texture being missing (actually depending on the camera angle, either there was nothing or a sort of white gradiant shader).

if you made a code change, how do I only download the executable part or data that was changed without downloading the whole thing ?

#5 Updated by rti over 8 years ago

I think I got the same error here when trying to run WorldEditor using Direct3D in a WinXP VM:

2010/05/16 00:52:11 INF 3a0 world_editor_r.exe dru.cpp 176 NL3D::CDRU::createD3DDriver : Using the library 'nel_drv_direct3d_win' that is in the directory: 'nel_drv_direct3d_win_r.dll'
2010/05/16 00:52:11 WRN 3a0 world_editor_r.exe driver_direct3d_shader.cpp 377 NL3D::CDriverD3D::activeShader : Can't create shader 'lightmap0Fx':
2010/05/16 00:52:11 AST 3a0 world_editor_r.exe driver_direct3d_shader.cpp 402 NL3D::setFX : "drv->activeShader (&s)"

#6 Updated by molator about 8 years ago

Same error with a Radeon Hd4830, DirectX 11 on Windows 7 x86.
It works with OpenGL.

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