Feature #879
Add dae and or fbx art pipeline
Status: | New | Start date: | 05/11/2010 | |
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Priority: | Low | Due date: | ||
Assignee: | - | % Done: | 0% |
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Category: | Tools: Build Gamedata | |||
Target version: | Version 0.10.0 |
Description
To my current understanding the Ryzom project supports only .max files. While this is a good and tested art/animation pipeline, it is in a large way a limitation, especially for an opensource project. My feature request is to open up the pipeline to other less proprietary formats such as dae and fbx. I myself will be studying the code to see what can be done to achieve this and if I produce something useful I will share my findings with the community, as I believe a more open pipeline could only further this awesome project.
History
#1 Updated by kervala over 8 years ago
Yes, we are planning to use COLLADA formats which will enable to export from any 3D editor to COLLADA and then convert COLLADA to NeL formats.
#2 Updated by RBrian over 8 years ago
Progress so far-
i'm able to use opencollada to get the mesh data out of 3dsmax. However, material data didn't export. Next step is to modify the opencollada plugin to include NeL-specific data.
#3 Updated by vl over 8 years ago
- Priority changed from Normal to Low
#4 Updated by kaetemi over 6 years ago
#5 Updated by kaetemi over 6 years ago
- Category changed from Tools: Level Editor to Tools: Build Gamedata