Bug #884
24bpp support
Status: | Closed | Start date: | 05/11/2010 | |
---|---|---|---|---|
Priority: | Normal | Due date: | ||
Assignee: | kervala | % Done: | 100% |
|
Category: | NeL: General | |||
Target version: | Version 0.8.0 |
Description
Hi, the OpenGL driver only supports 32bpp and 16bpp pixel formats.
Here is a patch to fix that.
History
#1 Updated by kervala over 8 years ago
- Status changed from New to Assigned
- Assignee set to kervala
#2 Updated by kervala over 8 years ago
- Status changed from Assigned to Resolved
- % Done changed from 0 to 100
Applied in changeset r111.
#4 Updated by ThibG over 8 years ago
- File 32bpp-24bpp.patch added
Seems my patch wasn't enough.
Here is what happen with the current version: glXChooseVisual accepts sAttribList32bpp despite running on a 24bpp only display, and fails when creating the window.
I think sAttribList32bpp is wrong by saying its depth is 24bpp. At least, on my computer, and maskow's (using a 24bpp-only driver too), it works.
However, I didn't do much X/GL stuff, so, I'm not that sure.
#5 Updated by sfb over 8 years ago
- Status changed from Resolved to New
ThibG has additional patching required for this issue.
#6 Updated by kervala over 8 years ago
- Status changed from New to Resolved
Applied in changeset r125.
#7 Updated by vl about 8 years ago
- Status changed from Resolved to Closed