Bug #960
mapping accentued keys to actions in game
Status: | Closed | Start date: | 06/04/2010 | |
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Priority: | Low | Due date: | ||
Assignee: | kervala | % Done: | 100% |
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Category: | OS: GNU/Linux | |||
Target version: | Version 0.8.0 |
Description
In game, when mapping the key "é" to a deplacement action, the letter does not display in the menu when setting it (contrary to the case of non accentued letters). However it works. But when chatting, using the letter é will make my character go forward, and that’s not the case if I map the same action to a non-accentued letter.
History
#1 Updated by kervala about 8 years ago
The fact "é" is not displayed in key configuration window is normal, beacause it's using keycodes so it displays the name of the key instead of its content.
But if you move when typing something in chat window, it should be a bug :)
#2 Updated by vbmithr about 8 years ago
And then "é" has no name and only a content ? I admit that I don’t know anything here :)
#3 Updated by kervala about 8 years ago
Hum, are you running the client under Windows or Linux ?
Perhaps, it's related to "unicode" character.
#4 Updated by kervala about 8 years ago
- Category changed from Client: General to NeL: General
- Status changed from New to Assigned
- Assignee set to kervala
#5 Updated by kervala about 8 years ago
- Status changed from Assigned to Resolved
- % Done changed from 0 to 100
Applied in changeset r318.
#6 Updated by kervala about 8 years ago
- Target version set to Version 0.8.0
#7 Updated by kervala about 8 years ago
- Status changed from Resolved to Closed
#8 Updated by kervala about 8 years ago
- Category changed from NeL: General to OS: GNU/Linux