NeL¶
NeL is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
Overview¶
NeL contains these different libraries:
- Miscellaneous library
- 3D engine
- Network engine
- Sound engine
- Collision engine (PACS)
- Form management (Georges)
- Landscape management (LIGO)
- Logic engine
NeL is working on Windows, Linux and Mac under GNU General Public License.
Graphics API: OpenGL, DirectX
Sound API: DirectSound, FMOD, OpenAL, XAudio2
Getting Started¶
- Contact the community
- Download NeL
- Compile NeL on Windows
- Compile NeL on Linux
- Compile NeL on Mac
- A sample Hello World Client
- Compile "Helo world" with code::blocks on Linux
- Make a custom node
- Viewing NeL 3D data with ObjectViewer
- Configuring Builds For the NeL Dashboard
Documentation¶
Artist / Plugin Documentation¶
API reference¶
Contributing¶
- Read the coding conventions
- Read the coding mantras
- How can I help?
- How to format Mercurial log messages
- Details of Current Tasks/Projects In Progress
They are using NeL¶
This page lists some projects using NeL.
NeL community pages.
Miscellaneous¶
NeL Files and Serialisation
CreateExternal
DoxygenFeatures
Google Summer of Code 2010
Google Summer of Code 2009