June 29th, 2005, 06:08 PM | #1 |
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Q&A Round X - Answers Published
Nevrax has just published a new set of answers to our latest Q&A round on the official website: http://www.ryzom.com/?page=news&id=857
Feel free to discuss! |
June 29th, 2005, 06:34 PM | #2 | |
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Re: Q&A Round X - Answers Published
Quote:
That says to me, harmful doesn't hurt the KT any different than gentle, except for the fact that you may be pulling more mats. Dig gently and get X mats in 10 hours. Dig harmful and get X mats in 5 hours and kill KT. Come back 5 hours later and the KT is where it would have been if you dug gently the whole 10, but you got the same amount of mats and 5 hours to do something else. Hypothetically. Right?
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June 29th, 2005, 06:42 PM | #3 |
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Re: Q&A Round X - Answers Published
I would guess that description gave only general idea and each explosion and cloud reduces KT by certain amount.
EDIT: This was intended as question |
June 29th, 2005, 06:45 PM | #4 |
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Re: Q&A Round X - Answers Published
That's what I always thought. But the comment in the Q&A sounded pretty concrete. Why say "860 per hour" if there are more factors? The number doens't mean anytrhing because no dig area gets dug for an hour without some gas.
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June 29th, 2005, 06:52 PM | #5 |
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Re: Q&A Round X - Answers Published
I like the PvP balancing suggestions but I would like to note a (unintended?) consequence of reduced healing efficiency. It willl remove possibility that much lower level healer can team with higher level team and contribute efficiently in battle.
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June 29th, 2005, 08:06 PM | #6 |
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Re: Q&A Round X - Answers Published
So the camera feature is in game already? Cool! Time for movies!
I don't envy the devs when it comes to Heal-nerfing time. Sure, it has to be done, but people aren't going to like it much. I do miss the invasions and I'm hopeful they will be coming back soon. Especially if they are in a format similar to the last big one. I really enjoyed the multi-faceted nature of the puzzle set before us and I think the players are now mature enough to deal with a bit of a struggle. |
June 29th, 2005, 08:47 PM | #7 |
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Re: Q&A Round X - Answers Published
I've complained in the past that many important questions had been dodged. You answered many this time and although i didn't appreciate all the answers(IE. preoccupation with PVP), I REALLY appreciated your candor. Just knowing why you won't do invasions, for me, makes the wait much more palatable. Prays to the great Server Stability god in the sky...be merciful
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June 29th, 2005, 09:54 PM | #8 | ||
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Re: Q&A Round X - Answers Published
Quote:
Quote:
If it is just for the warrior would it not be better to put it on their armor? What the warrior really needs is to be able to do a little more damage in PvP and PvM. |
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June 29th, 2005, 11:19 PM | #9 |
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Re: Q&A Round X - Answers Published
Well its nice to get answers, but, I'm afraid one of the answers was most devestating: That the raid engine is bugged. In other words, the 'massive invasions bla bla' on the box do not work. This explains why the January invasion was the last of course.
The really sad thing is that nothing on the box that drew me to the game works now. I'm not saying this to be derrisive, I'm just sad. Glum even. |
June 29th, 2005, 11:30 PM | #10 | |
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Re: Q&A Round X - Answers Published
Quote:
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