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				Ring : 'Bandits!' as a Scenario Example
			 
			This just in: 
		
	
		
		
		
		
		
	
	Quote: 
	
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				Re: Ring : 'Bandits!' as a Scenario Example
			 
			Quick update - German & french translations of the article are now available: 
		
	
		
		
		
		
		
	
	
 
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			 Senior Member (100+ posts) 
			
		
			
				
			
			
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				Location: Stockholm, Sweden 
				
				
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				Re: Ring : 'Bandits!' as a Scenario Example
			 
			This has so much potential. It's like making and DM'ing your own Neverwinter Nights Module running inside a MMORPG (Yes, a MMOG with actual RP in it). Not just the usual hackfest, but a DM can spawn new encounters (?) or withhold hostile bandits and base the outcome on the roleplayed interaction not on level/gear.  
		
	
		
		
		
		
		
	
	There is a limit to how many NPC's you can have in each 'Act' but how many PC's are possible? Love it!  | 
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				Re: Ring : 'Bandits!' as a Scenario Example
			 
			Fantastic!  
		
	
		
		
		
		
		
	
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			 Senior Member (100+ posts) 
			
		
			
				
			
			
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				Re: Ring : 'Bandits!' as a Scenario Example
			 
			Exiting !! 
		
	
		
		
		
		
		
	
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			 Senior Member (100+ posts) 
			
		
			
				
			
			
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				Re: Ring : 'Bandits!' as a Scenario Example
			 
			It looks very interesting. I will definitely look forward to playing around with this tool.  
		
	
		
		
		
		
		
	
	I have this idea for a Tryker theatre, 'The House of Waterborne Dreams', a purely rp/entertainment affair. Auditions for parts opening soon. Storywriters wanted.  | 
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			 Senior Member (100+ posts) 
			
		
			
				
			
			
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				Re: Ring : 'Bandits!' as a Scenario Example
			 
			this is sooooooo mean, you showing us some possiblities but still we don't hat the tools :P 
		
	
		
		
		
		
			
				__________________ 
		
		
		
		
	
	¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦ Zerotacg ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦ Server: Leanon, Gilde: Silberdrachen, der Ryzom-Squad von [G.S.M] IRC: irc://uk.quakenet.org/gsm-community.de Buddah does incremental Backups.  | 
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			 Senior Member (100+ posts) 
			
		
			
			
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				Re: Ring : 'Bandits!' as a Scenario Example
			 
			This nows looks as though R2 might be as flexible as I was hoping it would. We have yet to see just what the limitations are, of course, in terms of character numbers, landscape size and scripting powers, but I think it's time now to start planning a scenario  
		
	
		
		
		
		
		
	
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			 Senior Member (100+ posts) 
			
		
			
				
			
			
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				Re: Ring : 'Bandits!' as a Scenario Example
			 
			I like this! 
		
	
		
		
		
		
		
	
	I am not too happy with PvP, then they promise us this. Now we can take the game to any place we want. I like Ryzom a lot and when R2 gets here I will be even happier.  | 
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