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Old November 15th, 2005, 06:34 PM   #1
lawrence
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ATS - Outpost Patch, Nov 17

Nevrax will patching the ATS server this week on Thursday:


Quote:
Originally Posted by Marjo

Previously announced for the 16th, the outposts will be patched on the ATS this Thursday the 17th, during the day.

As currently planned, the ATS will be open to all the Ryzom subscribers about one week later.


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Old November 15th, 2005, 07:31 PM   #2
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Arrow Re: ATS - Outpost Patch, Nov 17

w00tage!
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Old November 15th, 2005, 07:42 PM   #3
marct
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Re: ATS - Outpost Patch, Nov 17

Bring It!!!!!!!
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Old November 15th, 2005, 08:59 PM   #4
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Re: ATS - Outpost Patch, Nov 17

Quote:
Cool stuff. But I'm unclear on a couple of things.


Quote:
Originally Posted by Xavier Antoviaque
The crafting plans will be available to everyone through special trainers, and will require to spend skill points. However you'll need the special raw materials from the Outposts to actually use them, though.

--
Xavier.



This sounds like all new crafting plans will be available at each outpost. But....


Quote:
When you conquer an Outpost, you won't directly get a reward or a bonus. You'll have to actually use the Outpost, by placing a forage building on the Outpost, which will allow you to dig more deeply into Atys' ground and reach new raw materials and consumable items. They will depend on the Outpost you are controlling.



The last line here gives the impression that not all new raw materials will be available at each outpost which I am assuming that would mean not all new crafting plans could be built at each outpost. It all makes sense to me and I agree we shouldn't be able to craft all 92 new plans from one outpost but many of us are waiting for detailed information on the differences between each type of outpost so we can choose which type of outpost we want to control. For example, if I am primarily an armor crafter why would I want to control an outpost that gives materials for weapons? Any chance we can get more detailed info on what the differences will be between controlling a Farm as opposed to a Research Center or Magic Pole, etc?

Any chance of getting answers to questions like this before outposts go live? Thanks in advance.
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Old November 16th, 2005, 12:58 AM   #5
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Re: ATS - Outpost Patch, Nov 17

it's only going live on ats the test server on thursday. i'm sure everything will be made clear.... or not
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Old November 16th, 2005, 09:37 AM   #6
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Re: ATS - Outpost Patch, Nov 17

Will we need a distinct installation of the SoR Client or will it be possible to connect to the ATS with our 'normal' client?
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Old November 16th, 2005, 11:37 AM   #7
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Re: ATS - Outpost Patch, Nov 17

Quote:
Originally Posted by thlau
Will we need a distinct installation of the SoR Client or will it be possible to connect to the ATS with our 'normal' client?

interesting question, as i would like to take more then one look at OP
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Old November 16th, 2005, 01:35 PM   #8
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Re: ATS - Outpost Patch, Nov 17

You can't connect to ATS using your normal client. If they give everyone access to the ATS forums, there are instructions there on how to set up your ATS client.
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Old November 16th, 2005, 02:18 PM   #9
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Re: ATS - Outpost Patch, Nov 17

but don't worry, u dont have to download the whole thing again
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Old November 16th, 2005, 04:03 PM   #10
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Re: ATS - Outpost Patch, Nov 17

Will you be copying our characters over to the ATS as taking the time to configure a generic toon with set skill levels will deter many form testing in my opinion.

Aditionally, instructions on taking your key/interface configuration as wellas your map markers/etc. to the ATS would be nice.

Noin.
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