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Old December 8th, 2005, 06:12 PM   #1
lawrence
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ATS Patch: Outposts & Fame System

This just in:

Quote:
Originally Posted by Marjo

Patch: Outposts and Fame System Patched on ATS

We patched the ATS today Thursday to add features to test. Basically, Outposts timers are changed to the normal ones, and their specific materials will be now available and craftable. Citizenship and religion missions are also added.

Caution! Many (almost all in fact) English and German translations are lacking in this Outposts and Fame version. They will come with a next patch. Please read carefully the explanations below, especially if you plan to test these features on the ATS.

Have fun while testing.

Link to patch details and explanations: http://www.ryzom.com/?page=news&id=1701
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Old December 8th, 2005, 07:34 PM   #2
kibsword
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Re: ATS Patch: Outposts & Fame System

Sounds good, can't wait to see it go live
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Old December 8th, 2005, 07:40 PM   #3
dakhound
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Re: ATS Patch: Outposts & Fame System

ah good job other mmo's coming out soon,

am going to miss the atys I love when I quit before this BS comes live
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Old December 8th, 2005, 09:26 PM   #4
blaah
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Re: ATS Patch: Outposts & Fame System

i welcome this change about fame, but:
Quote:
Neutral characters will have access to both types of Altars, except some high level regions, and except all the Prime Roots but the Nexus.
neutrals cant get tp tickets in pr ? but they can get tickets in nexus ?
are high level regions q250 ? or regions with portals to other lands ?

this <beep> bigtime ;-(
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Old December 8th, 2005, 11:27 PM   #5
phradok
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Re: ATS Patch: Outposts & Fame System

My reading of this information suggests that neutral players won't have access to any teleporters in the Prime Roots. If this is indeed the case, it is a very sad day for the Saga of Ryzom. Many guilds (about 30%) and individual characters are inherently neutral and have been playing/role-playing under this context for many months. To suddenly cut off all realistic access to the Prime Roots, where all the most valuable resources reside is a massive drawback. A large number of people and guilds will be very displeased with this decision and I expect most of the neutral characters and guilds won't last for much more than a few more months.
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Old December 9th, 2005, 12:00 AM   #6
katriell
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Re: ATS Patch: Outposts & Fame System

This makes no sense to me. The Prime Roots seem inherently neutral - why should they be unavailable to neutrals like that?
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When you have developers that listen to their customers and make adjustments to the game its important to be responsible about what we ask for. Lots of things i and many others used to enjoy have been destroyed by ppl complaining they are too hard and the dev's making them easier. its not nice.
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Old December 9th, 2005, 12:40 AM   #7
xenofur
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Re: ATS Patch: Outposts & Fame System

you reject the kami, you reject the karavan. tell me, why should they lift a finger to help you?
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Old December 9th, 2005, 12:46 AM   #8
kyesmith
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Re: ATS Patch: Outposts & Fame System

if anything kara shudnt be allowed to get PR tps, if we are going by the game story..
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Old December 9th, 2005, 12:50 AM   #9
dc77066
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Re: ATS Patch: Outposts & Fame System

Quote:
Originally Posted by xenofur
you reject the kami, you reject the karavan. tell me, why should they lift a finger to help you?

...but I have trouble with commitment...
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Old December 9th, 2005, 01:01 AM   #10
xenofur
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Re: ATS Patch: Outposts & Fame System

Quote:
Originally Posted by kyesmith
if anything kara shudnt be allowed to get PR tps, if we are going by the game story..
wrong, this only applies to the deeper roots, which aren't even open yet. th eroots we know may be entered if one has a reason to.
Quote:
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...but I have trouble with commitment...
why you try to answer me with what amounts to a sad excuse is beyond me...
besides, nobody is binding you, you can always leave the kami or karavan if you choose to.
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