February 10th, 2006, 06:39 PM | #1 |
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Production: Interface Improvements
We are currently working on the game interface to make it handier. We want to clarify the features which are specific to Ryzom and need more explanation, and make the interface easier to grasp for new players.
Nothing will change regarding the graphics. See here for more details. *Update* A new version of this document has been released here Last edited by shadowweb : February 23rd, 2006 at 06:19 PM. |
February 10th, 2006, 06:54 PM | #2 | ||
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Re: Production: Interface Improvements
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February 10th, 2006, 07:21 PM | #3 | |
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Re: Production: Interface Improvements
I hope the intention isn't to make the icon mode for the windows bar purely vertical as shown? I like mine horizontal, will that be an option?
Also I like having the history of information in the System Window, does this change mean we wont have that history any more? Personally don't see that as improvement but I'm sure I'll learn to live with it like I have all the other changes.
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February 10th, 2006, 07:33 PM | #4 | |
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Re: Production: Interface Improvements
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Can it be a smart 10 most common list? i.e. change what's in the list for me based on what emotes I actually use? Or is it just going to be a hard-coded list? |
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February 10th, 2006, 07:38 PM | #5 |
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Re: Production: Interface Improvements
I am not sure changing my default channel to the last I used is a good thing. I usually chat primarily in a channel and just wish to throw something into another channel randomly.
So if I type: /s Hiya everyone /y Noin is alive!!! yup, been a few days The last bit would get shouted. hmmm, maybe think about this one a bit more. I would probably learn to adapt. The other problem I see with this is using a chat macro will change the default channel you are talking in??? tooltip showing keypress for window. Will it show a re-mapped key, or just the default? Can we have the whisper command back? Don't change my keys, only new players keys! Noin. |
February 10th, 2006, 07:58 PM | #6 | ||
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Re: Production: Interface Improvements
1. The Windows bar
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3. Texts of the System Info window Quote:
4. Tooltips nothing to say about more info in the tooltips, but don´t replace the ? help as there is much more Info in the helpfiles then possibly can be put in tooltips(lest you want to clutter up the screen with suddenly apearing text, hey Tooltips are also called Quicktips, keep it that way) 5. Default Interface
could u bind them as secondary movement keys? that would make the live of some much easier just my two dappers worth, now of to play a bit
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February 10th, 2006, 09:09 PM | #7 | |
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Re: Production: Interface Improvements
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February 10th, 2006, 10:26 PM | #8 |
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Re: Production: Interface Improvements
Aye, leave my Sys Info screen alone! Its so much more helpful as it is right now, as opposed to a list of "you killed a great kincher" 300 times.
please please please... if its not broken, DON'T FIX IT!! |
February 10th, 2006, 10:31 PM | #9 |
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Re: Production: Interface Improvements
Not so sure im happy with all these changes... :/
horizontal bar sounds nice - and playing around with my shortcuts is gonna throw me OFF but that Nevrax IS looking into this - i can't complain - at least they're working on something.. will we be able to choose either default/new interfaces? (like the racial anims?) does 'user' have to be default *nervous* doesnt like that idea.. i never use it! why remove the position of the emotes? instead make them scrollable like mentioned in the 'little annoyances' section - i dont like the idea of having to move all the way to the bottom of my screen to pull up an emote i cant remember (what.. i have a huge resolution! ) thats prob all i have to complain about thanks for working on it tho! |
February 11th, 2006, 12:05 AM | #10 | |
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Re: Production: Interface Improvements
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Noin said what I wanted to say... |
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