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Ryzom - Spawing bldgs?
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-   -   Spawing bldgs? (http://forums.ryzom.com/showthread.php?t=25712)

olepi September 22nd, 2006 03:36 AM

Spawing bldgs?
 
Has anyone tried this? Build a town, by adding bldgs every time a task has been completed? Like the building games: make a town center, then you can add another bldg, etc.

Also, can an existing structure be destroyed as part of the scenario?

Blackavar

grimjim September 22nd, 2006 07:19 AM

Re: Spawing bldgs?
 
You can't do this at the moment.
You can, somewhat, work around it by changing acts and spawning buildings etc from one act to the next.

raynes September 22nd, 2006 10:57 AM

Re: Spawing bldgs?
 
Quote:

Originally Posted by olepi
Has anyone tried this? Build a town, by adding bldgs every time a task has been completed? Like the building games: make a town center, then you can add another bldg, etc.

Also, can an existing structure be destroyed as part of the scenario?

Blackavar

Nope can't do it. They REALLY need to change is so you can at least spawn the kitin opening.

sidusar September 22nd, 2006 11:31 AM

Re: Spawing bldgs?
 
Quote:

Originally Posted by grimjim
You can, somewhat, work around it by changing acts and spawning buildings etc from one act to the next.

Are you sure about that? From what I've seen all static objects are considered permanents, so that they're there in every act.

Quote:

Originally Posted by R2 manual

Objects can only be placed in Permanent Content; even though you place an Object while in a specific Act, the Object is added to your Scenario's Permanent Content, and can appear anytime your Scenario is using that location.


grimjim September 22nd, 2006 12:31 PM

Re: Spawing bldgs?
 
Quote:

Originally Posted by sidusar
Are you sure about that? From what I've seen all static objects are considered permanents, so that they're there in every act.


I'll test it again later.


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