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Old September 22nd, 2006, 03:36 AM   #1
olepi
 
Join Date: Jul 2005
Posts: 145
Spawing bldgs?

Has anyone tried this? Build a town, by adding bldgs every time a task has been completed? Like the building games: make a town center, then you can add another bldg, etc.

Also, can an existing structure be destroyed as part of the scenario?

Blackavar
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Old September 22nd, 2006, 07:19 AM   #2
grimjim
 
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Re: Spawing bldgs?

You can't do this at the moment.
You can, somewhat, work around it by changing acts and spawning buildings etc from one act to the next.
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Old September 22nd, 2006, 10:57 AM   #3
raynes
 
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Re: Spawing bldgs?

Quote:
Originally Posted by olepi
Has anyone tried this? Build a town, by adding bldgs every time a task has been completed? Like the building games: make a town center, then you can add another bldg, etc.

Also, can an existing structure be destroyed as part of the scenario?

Blackavar
Nope can't do it. They REALLY need to change is so you can at least spawn the kitin opening.
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Old September 22nd, 2006, 11:31 AM   #4
sidusar
 
Join Date: Dec 2004
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Re: Spawing bldgs?

Quote:
Originally Posted by grimjim
You can, somewhat, work around it by changing acts and spawning buildings etc from one act to the next.
Are you sure about that? From what I've seen all static objects are considered permanents, so that they're there in every act.

Quote:
Originally Posted by R2 manual

Objects can only be placed in Permanent Content; even though you place an Object while in a specific Act, the Object is added to your Scenario's Permanent Content, and can appear anytime your Scenario is using that location.
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Old September 22nd, 2006, 12:31 PM   #5
grimjim
 
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Re: Spawing bldgs?

Quote:
Originally Posted by sidusar
Are you sure about that? From what I've seen all static objects are considered permanents, so that they're there in every act.

I'll test it again later.
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