Thread: Wish List
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Old September 25th, 2006, 06:10 AM   #4
katriell
 
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Join Date: May 2005
Location: UTC-8: Oregon, USA
Posts: 2,476
Re: Wish List

- Change a creature's level without having to delete and replace it (losing all its associated events and triggers).

- Copy sequences/activities/events/triggers/etc from one entity to another.

- Instruct entity to:
____ follow
____ attack
____ stand facing
____ sit facing
____ run to
____ walk to
...another specific entity.

- Change season and check/uncheck manual season while inside map.

- Cancel naming of map. Currently once you click Create Location, your only option is to name it and click OK then be automatically and immediately teleported into said map.

- Exit scenario via an in-environment object, in addition to being able to ALT+F4-and-return-to-mainland.

- Fix spelling and grammar errors, like the message that is displayed when clicking Reset Editor when logging into a character that was in the editor previously: "Are your really Sure?" should be "Are you really sure?" On a related note, change the tell sent by an invite request to say "Request for invite" instead of "Ask for invite." Also, wrap the auto-tell messages in brackets just in case the players involved are roleplayers.

- Spawning and despawning items.

- Choose what kind of object the "item chest" is represented by. For example, it seems inappropriate to have a fancy decorative chest contain...firewine bottles. How about a regular crate? Or allow any object to dispense items...like fruit from a tree, or drinks from a desk, or generic supplies from a hut.

- Player able run multiple Masterless scenarios at once simply by being online; not having to be in any of them. What if someone made a bunch of scenarios purely for exploration, but people who like that sort of thing can only enjoy one at a time, and only the one the creator chooses to be in at the time?

- Option to turn off "AM's superspeed," especially while possessing an entity in a Mastered scenario.

- Simple building components like floors, walls, ceilings, ramps, stairs, etc.

- Group creatures with homins. Obviously, one shouldn't be able to group kitins with homins, but other animals would be nice.

- Mektoub packer and mount entities.

- Instruct an animal to simply wander a zone, and maybe specify the activities it is allowed to do randomly in that zone (such as sleeping and eating).
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