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#4 |
Join Date: May 2005
Location: UTC-8: Oregon, USA
Posts: 2,476
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Re: Wish List
- Change a creature's level without having to delete and replace it (losing all its associated events and triggers).
- Copy sequences/activities/events/triggers/etc from one entity to another. - Instruct entity to: ____ follow ____ attack ____ stand facing ____ sit facing ____ run to ____ walk to ...another specific entity. - Change season and check/uncheck manual season while inside map. - Cancel naming of map. Currently once you click Create Location, your only option is to name it and click OK then be automatically and immediately teleported into said map. - Exit scenario via an in-environment object, in addition to being able to ALT+F4-and-return-to-mainland. - Fix spelling and grammar errors, like the message that is displayed when clicking Reset Editor when logging into a character that was in the editor previously: "Are your really Sure?" should be "Are you really sure?" On a related note, change the tell sent by an invite request to say "Request for invite" instead of "Ask for invite." Also, wrap the auto-tell messages in brackets just in case the players involved are roleplayers. - Spawning and despawning items. - Choose what kind of object the "item chest" is represented by. For example, it seems inappropriate to have a fancy decorative chest contain...firewine bottles. How about a regular crate? Or allow any object to dispense items...like fruit from a tree, or drinks from a desk, or generic supplies from a hut. - Player able run multiple Masterless scenarios at once simply by being online; not having to be in any of them. What if someone made a bunch of scenarios purely for exploration, but people who like that sort of thing can only enjoy one at a time, and only the one the creator chooses to be in at the time? - Option to turn off "AM's superspeed," especially while possessing an entity in a Mastered scenario. - Simple building components like floors, walls, ceilings, ramps, stairs, etc. - Group creatures with homins. Obviously, one shouldn't be able to group kitins with homins, but other animals would be nice. - Mektoub packer and mount entities. - Instruct an animal to simply wander a zone, and maybe specify the activities it is allowed to do randomly in that zone (such as sleeping and eating).
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