That's pretty much how I dealt with it.
Click on NPC -
"Hello homin. You have a choice to make. These are my siblings. If you feel are a stinky gibbai clown, choose Hairy Bozo. If you feel you are a godlike warrior that is the ultimate in homin skill, choose Yerso D'Lusional. Choose wisely, young hobbi..er.. homin."
Not the exact words I used in my scenario, but you get the picture

. Otherwise, I would use a scenery object interaction of the same nature. Pauses and dialog steps do the rest.
Thanks for the thoughts everyone
Peace,
- Sui