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#7 |
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Join Date: Apr 2005
Posts: 246
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Re: Dialogue - choices?
That's pretty much how I dealt with it.
Click on NPC - "Hello homin. You have a choice to make. These are my siblings. If you feel are a stinky gibbai clown, choose Hairy Bozo. If you feel you are a godlike warrior that is the ultimate in homin skill, choose Yerso D'Lusional. Choose wisely, young hobbi..er.. homin." Not the exact words I used in my scenario, but you get the picture . Otherwise, I would use a scenery object interaction of the same nature. Pauses and dialog steps do the rest.Thanks for the thoughts everyone ![]() Peace, - Sui |
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. Otherwise, I would use a scenery object interaction of the same nature. Pauses and dialog steps do the rest.
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