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Old September 28th, 2006, 01:28 AM   #33
rushin
 
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Join Date: Sep 2004
Location: lala land
Posts: 1,887
Re: Wish List

dialog emotes aimed at creatures

implementation of /random with a view to using in events (ie a switch() construct)

setting of respawn timer

more involved dialog options. multiple choice.

changing the order of sequences/acts/dialogs not just the order of actions within a sequence.

a long term one maybe, but having info about mob health levels (e.g. timer kicks off with a boss fight, if its hp is less than 50% at 2 mins its too easy so i want to spawn a second boss)

water is currently unselectable in paths, how come? everything can swim afaik

i have a mob in a sequence where it follows a route. if its interuppted (by a player attack say) after the attack is dealt with it breaks off the sequence and returns to its start position and begins sequence from start. Erm, thats not very clear but would be nice to continue from where it was or have an option to do that or return to start.

I could go on all night, but sleep better. having lots of fun
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