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			 Join Date: Jan 2005 
				Location: demons lap WL2 4FD 
				
				
					Posts: 1,767
				 
				
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				landscape and furniture
			 
			ok had a mess about with ring last night and was mildly overawed by all the stuff (kinkoo vs kara = kinkoo win btw)  
		
	
		
		
		
		
		
	
	one of the reasons I scrapped my semi hard work was it basically looked a little iffy, I tried to fence off an area near a hill and a total lack of the ability to angle the fences mean it just got buried in the scenery. for all purposes it would have acted as a barrier I know, but it still looked crap ![]() I will play about some more when I am bored,  | 
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			 Join Date: Sep 2004 
				
				
				
					Posts: 2,786
				 
				
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				Re: landscape and furniture
			 
			Quote: 
	
 Kami/Kara fences are a bit better for fencing off areas. One problem, though, is that 'bad guys' can run straight through terrain blockages and player's can't ![]()  | 
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		#3 | 
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			 Join Date: Jan 2005 
				Location: demons lap WL2 4FD 
				
				
					Posts: 1,767
				 
				
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				Re: landscape and furniture
			 
			was using them kami/kara fence  
		
	
		
		
		
		
		
	
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		#4 | 
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			 Join Date: Jan 2005 
				
				
				
					Posts: 610
				 
				
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				Re: landscape and furniture
			 
			Jacko = Ringnoob!!11 
		
	
		
		
		
		
		
	
	There's a button to change the angle on the top row (2nd from the left) of buttons you have for basic commands. Also, you can click the right mouse button on a scenery object, select properties, and adjust the angle with a convenient slider. ![]() In case that wasn't the question and I misunderstood, please ignore it. ![]() Main advice would be, if you really want to block things, is to use a map which lends itself well to that purpose, has narrow corridors and the likes. The landslides may come in handy perhaps as well; they cover more length than a Kami or Karavan fence. And then there's clusters of trees, buildings, but ofcourse that all depends on what you're planning the map to represent.  | 
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