July 9th, 2010, 10:35 AM | #61 | ||
Join Date: Sep 2004
Posts: 1,307
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Re: Share your ideas for Ryzom
Quote:
What's the difference between that and the existing Speed? I like the idea of being able to repair items. It would need to have a "cost" of some sort, as well as requiring raw materials (a reduced number than the original craft required).
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July 9th, 2010, 04:00 PM | #62 | ||
Join Date: Sep 2009
Location: Fairhaven, Windy Head
Posts: 299
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Re: Share your ideas for Ryzom
Quote:
There's the speedup skill, which does the trick. Permanent speed boots would just mean everyone moves at that speed always, unless you make them ultrarare in which case only a very few would have them (and they'd use them always to get an advantage over others). Quote:
There's enough complaints about people sharing recipes as is. And a repair option would mean no more need for master crafters. If I make something for someone and want to share the recipe, I'll share it by choice, thank you very much (and if they ask, I usually will share it). But others feel different, and they'd just not craft for others any longer unless you bring them the mats maybe. I'd not mind an option whereby a crafter could create a tool (using some pretty rare, hard to get mats maybe) by which she can repair something up to the level of their crafting ability and the q of the tool, with a high percentage chance of failure (success rate craft success rate squared maybe, so .85*.85 max and a penalty in durability as a result of a successful repair combined with destruction of the item if the repair fails). |
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