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September 14th, 2006, 01:45 PM | #1 |
Join Date: Nov 2004
Location: If you need to, you know where to find me.
Posts: 1,154
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Mobs following a path?
I would really like to be able to have mobs follow a path. Is this not possible? It seems I can only set a Hunt and a feed zone for them.
They will travel between these zones, however I have no control over the path they will take. Sometimes animal path is important in a story. And Animals do have regular paths in the wild. I want to be able to send my animals round about the way I choose. I guess I could have dozens of areas and just send them from one area to the next. But why not just have them be able to path? |
September 14th, 2006, 01:50 PM | #2 |
Join Date: Oct 2004
Location: Germany
Posts: 6,294
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Re: Mobs following a path?
Agreed.
Follow the white Yubo isn´t that nice, if the Yubo wanders aimlessly. Acridiel |
September 14th, 2006, 02:29 PM | #3 |
Join Date: Sep 2004
Location: Atys
Posts: 531
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Re: Mobs following a path?
Named and Boss mobs will follow a path. So you could follow Ora.
I agree it would be nice if you could get all mobs to follow a path. |
September 17th, 2006, 09:07 AM | #4 |
Re: Mobs following a path?
And talking yubos!
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September 17th, 2006, 06:36 PM | #5 |
Join Date: Dec 2004
Location: California
Posts: 272
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Re: Mobs following a path?
Isn't it possible? I would assume so. Have them grouped, and set another sequence for the leader, that after he grazes or sleeps, or at your trigger, follows Route #. I don't see why this wont work?
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September 17th, 2006, 07:52 PM | #6 |
Join Date: Oct 2004
Posts: 1,407
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Re: Mobs following a path?
It is possible, yes.
Place a mob, it will be selected and you'll see contextual buttons bottom left of screen, one of which is "Route". If you use the fauna macro-component, however, then you're stuck with their zones, and the mobs are unselectable and uneditable. |
September 17th, 2006, 11:24 PM | #7 | |
Join Date: Dec 2004
Posts: 1,326
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Re: Mobs following a path?
Quote:
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