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September 24th, 2006, 05:47 AM | #1 |
Join Date: Sep 2004
Posts: 159
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Chests and Immersion
I understand the technical reasons behind putting ring items in chests, but I do think it spoils the immersion.
One of the best things about Ryzom is that yubos don't drop magic swords. Now in the Ring: you kill a yubo, a chest appears; you stand in the special spot, a chest appears; say the secret word, a duck drops down and gives you 50 dapper. No wait, I can't figure out how to do that last one. The worst part of attacking chests is that they can dodge and evade. It may be that I was using a "never left the old isle" character to test, but it took three wacks to open a chest because it was dodging. |
September 24th, 2006, 06:39 AM | #2 | |
Join Date: Sep 2004
Posts: 2,007
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Re: Chests and Immersion
Quote:
The Kami perform a ceremony to call ma-duk who appears and makes a chest appear with a scroll... oh wait that makes sense. |
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September 24th, 2006, 10:35 AM | #3 |
Join Date: Sep 2006
Posts: 26
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Re: Chests and Immersion
I agree tho, the chest kills the emersion.
There should be a posibility to assigning loot to Creatures, for example, after you kill a certain plant in my scenario, it spawns a chest with leafs in it. Now it would make perfect sense to just let the plant drop those leafs. I do understand that making a yubo drop a complete set of equipment is just as bad as having a chest spawn. But i think we should at least get the option. |
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