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#1 |
Join Date: Oct 2004
Posts: 317
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spawning objects?
ok so i figured out how to make scenery objects disappear by way of clicking on another object. But now the question is how do i make it reappear again? or how to make a different object appear, when that one disapears? :/
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#2 |
Join Date: Sep 2004
Posts: 1,025
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Re: spawning objects?
Didnt know you could spawn objects..
but i think you need to make a second trigger / event to de-spawn it again. |
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#3 |
Join Date: Aug 2005
Location: Stockholm, Sweden
Posts: 531
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Re: spawning objects?
Nope, you can't spawn scenery objects. Not even by dividing the scenario in acts (which I hoped would work).
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#4 | |
Join Date: Aug 2006
Posts: 223
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Re: spawning objects?
Quote:
NO!! *crosses of another idea* Was going to create a labyrinth with spawning dead-ends and fenses around people as they walked through..hmm.. Guess I'll just have to go back to ammbushes... Would love spawning scenery.. |
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#5 | |
Join Date: Sep 2004
Posts: 1,025
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Re: spawning objects?
Quote:
I assume Ulani put it on the wish-list already ![]() |
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#6 |
Join Date: Oct 2004
Posts: 317
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Re: spawning objects?
so the 'activate' 'deactivate' options with 'object remover' don't work really? it works fine with the trigger option
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#7 | |
Join Date: Sep 2004
Posts: 24
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Re: spawning objects?
Quote:
Have you tried creating a zone when a char steps into it the fence or wall appears? Then you have to create another zone or trigger or just have the char bash it as you do to open a chest/crate. Just an idea.... only dabbled in creating a senerio and need all the tips I can get myself.
__________________
Bakhand... bcnu ![]() |
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