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November 2nd, 2006, 10:36 PM | #1 |
Join Date: Oct 2006
Posts: 136
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Multi-step monologues for NPCs?
Whilst playing that Halloween scenario, I'm sure that I saw a Kami that spoke in a multi-stage speech bubble, with "skip" and "quit" buttons in it. I can't see how to do this myself, with either dialogs for an NPC or "tasks" set by that NPC. Can anyone explain how to do that, please?
Last edited by nephy13 : December 1st, 2006 at 03:47 PM. |
November 2nd, 2006, 10:40 PM | #2 |
Join Date: Jan 2005
Posts: 610
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Re: Multi-step monologues for NPCs?
You can add various text bubbles by adding [break] in between sentences. Unfortunatly, it only apears that way in text bubbles, the around channel doesn't show the text segmented, so rather large NPC monologues will still spam the channel.
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November 2nd, 2006, 11:32 PM | #3 |
Join Date: Sep 2004
Posts: 2,786
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Re: Multi-step monologues for NPCs?
IIRC it's {break} with curly-pointy brackets.
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November 2nd, 2006, 11:38 PM | #4 |
Join Date: Oct 2006
Posts: 136
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Re: Multi-step monologues for NPCs?
Ah, I just had time to test that [break] didn't work before you told me it was {break}. Great - got that working now. Thanks!
Everything appearing in chat at the start, before the player has clicked through the steps, is a little annoying, but that isn't a big problem and I'm sure they'll fix it soon enough. |
November 7th, 2006, 09:03 PM | #5 |
Re: Multi-step monologues for NPCs?
And to use colors in broadcast or item descriptions it's @{RGBA} if I remember correctly, with the color values ranging from 0 to F
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- Kaetemi [Kami] [Fyros] [Elder of Atys] [NeL Developer] Rebuild the Kami faction and save Atys from the Karavan! Join the Kami Alliance! Freedom to the Players! |
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November 27th, 2006, 04:29 AM | #6 | |
Join Date: Oct 2004
Posts: 317
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Re: Multi-step monologues for NPCs?
Quote:
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November 28th, 2006, 03:00 AM | #7 |
Join Date: Oct 2006
Posts: 136
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Re: Multi-step monologues for NPCs?
Well, I could find no reference in the scenarios to the @{RGBA} business, but I tested it out anyway and it seems to work fine. Works for broadcast or spoken dialog in the chat window but not for chat-bubbles.
[For those who aren't programmers, I'll explain it in detail] Where R is the red hexadecimal value from 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F (Where 0 means no red and F is maxium red). G is the green value 0-F B is the blue value 0-F A is the alpha (or transparency value) where 0 is invisible and F in fully opaque. Example (I'll leave you to guess what it looks like! hehe!): @{F00F}Red! @{0F0F}Green! @{00FF}Blue! @{888F}Grey! @{0FF8}Semi-transparent cyan @{FFFF}Back to normal solid white Remember, if you are just making a single word or phrase coloured, then you need to use @{FFFF} to reset to normal text after that word. Incidentally, the system doesn't care if you enter @{ffff} or @{FFFF}. Case is not important. Last edited by nephy13 : November 28th, 2006 at 03:24 AM. |
November 15th, 2006, 06:38 AM | #8 |
Join Date: Nov 2006
Posts: 161
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Re: Multi-step monologues for NPCs?
kaetemi, grimjim,
Thank you for posting different flags (or whatever they're to be called in R2) for a few commands. I was wondering where did you two originally learn of these flags...i havent found any place listing them but i could just be lookin in the wrong place. But if theres somewhere that lists things like this then it would be really helpful. Thx ahead of time. |
November 15th, 2006, 06:25 PM | #9 | |
Join Date: Sep 2004
Posts: 2,786
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Re: Multi-step monologues for NPCs?
Quote:
The example scenario from Nevrax. |
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November 15th, 2006, 08:38 PM | #10 | |
Re: Multi-step monologues for NPCs?
Quote:
__________________
- Kaetemi [Kami] [Fyros] [Elder of Atys] [NeL Developer] Rebuild the Kami faction and save Atys from the Karavan! Join the Kami Alliance! Freedom to the Players! |
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