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May 15th, 2009, 03:04 PM | #1 |
Join Date: Apr 2005
Posts: 246
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Dialogue - choices?
Hey all,
I'm workin on a scenario and things are going pretty smooth so far. However, I'm at a point where it would be very useful to have a dialog with multiple choice options. I've found the {break} directive, but I'm not finding anything about choices. I did investigate mainland dialogues, such as with the city welcomer, but those appear to be mission texts. I didn't find a Ring task that was similar. Any pointers? Or is it just not possible right now? Peace, - Sui |
May 15th, 2009, 03:15 PM | #2 |
Join Date: Oct 2004
Location: Germany
Posts: 6,294
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Re: Dialogue - choices?
Damn, someone had that one figured out, but I can´t find it too.
And I believe it was in German anyway... I´ll ask around with our programming cracks CU Acridiel |
May 16th, 2009, 02:00 PM | #3 |
Join Date: Dec 2004
Posts: 1,331
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Re: Dialogue - choices?
There is a (somewhat clumsy) way to make dialog choices that I think usually suffices for most purposes - go take a look at the example scenario "Trigio's plight", in the second act, and see how it's done there. I think you'll get the idea better than I can explain it here.
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May 16th, 2009, 07:50 PM | #4 |
Join Date: Sep 2004
Posts: 1,025
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Re: Dialogue - choices?
Sounds like I have something to learn in the ring....
I thought dialogue choices could only be done like the matrix; if you want this, take the red pill, if you don't, then take the blue pill... |
May 19th, 2009, 12:30 PM | #5 |
Join Date: Dec 2004
Posts: 1,331
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Re: Dialogue - choices?
Except that in the Ring it becomes; "if you want this, kill the red yubo, if you don't, then kill the blue yubo"?
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May 19th, 2009, 08:57 PM | #6 |
Join Date: Dec 2006
Posts: 169
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Re: Dialogue - choices?
In my last one, I gave choices by having you click on the NPC with the name of the choice you want. First you talked to one NPC who would tell you to make a choice by talking to the correct NPC next to him. Then 3 NPCs would appear, and their names were the choices. You can also have them click on scenery items like signs, but there’s no way to have “text over the item” like you can do with an NPC.
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