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#11 | |
Join Date: Apr 2005
Posts: 42
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Re: New Executive Producer's Letter, July 11
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At the very least, we'll post some examples. I really don't want to post them all because: A) Most of them are boring little notes about internal fixes that don't really affect the way you play; or B) Reveal details on hidden content pieces. We'll still post examples, so you get a taste. -Jess |
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#12 | ||||||
Join Date: Apr 2005
Posts: 42
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Re: New Executive Producer's Letter, July 11
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Hey, people were asking, so I described the process again. Quote:
No, but adding capabilities to a game system, such as the PvP changes that have been added recently, do. Quote:
We need to have both. The trick is in balancing your resources between the two. That is the balancing act we're on today. I would estimate that we're concentrating about 50% of our effort to add/modify content and systems such as Chapter 3 and Outposts and the other 50% on stablizing and improving the core framework and tools. Quote:
I believe I stated that we could reduce it to two weeks by throwing in plenty of bug risks. In reality, a decently tested patch takes at least 6 weeks from start to finish. Quote:
I don't. I plan for us to continue using best of breed practices in the test cycle. That means if a test piece sails through Testing in two days, it goes in the game earlier than if we keep having to iterate on the test/debug/retest cycle. It is almost axiomatic in this industry that few people remember you were late if the content is stable (and compelling to play, but that is another thread altogether), but EVERYONE remembers if it was buggy crap. Quote:
Yeah, it is unfair, but legitimate to ask, ![]() As to when... ah, that is the question, isn't it? I know people really want to know the answer to that one. I'm getting ready to head out on a 10 day business trip and I've asked the team to firm up estimates while I'm gone. When I get back, I'll post a LONG post with a schedule with some details and a rationale for the development plan. Then we'll discuss it together here. Fair enough? Last edited by Jessica Mulligan : July 12th, 2005 at 03:47 PM. |
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#13 | |
Join Date: Apr 2005
Posts: 42
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Re: New Executive Producer's Letter, July 11
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Well, we weren't going to until you mentioned it, but now that you have... (In case someone didn't get it: just joking) |
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#14 |
Join Date: Apr 2005
Posts: 246
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Re: New Executive Producer's Letter, July 11
Thanks for the clarifications Jessica, your time is appreciated.
- Sui |
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#15 | |
Join Date: Sep 2004
Posts: 1,983
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Re: New Executive Producer's Letter, July 11
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How about a nice cup of Just come and try your jokes on the french Forum ? ![]() ![]() ![]() |
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#16 |
Join Date: Sep 2004
Posts: 89
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Re: New Executive Producer's Letter, July 11
LOL Jessica thx for replying, nice joke
![]() Last edited by alexrowe : July 12th, 2005 at 06:05 PM. |
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#17 |
Join Date: Sep 2004
Posts: 194
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![]() Hi, Jess!
Thanks for your letter, *all* kind of information is *allways* welcome - that way all the players in the community that don't work in above hobby-level software development (unlike me personally) see that things are moving, even though they don't turn up on the server right away. Very good thing, that! ![]() I just returned after a brief pause in playing Ryzom (no, I wasn't checking out "Willie or Wonka", I just took a break) and am really happy to see that, even though the servers look the same as when I left, things *are* under way. Even more important: Finally Nevrax came out of it's cave and put some people like you, Jessica, on the community frontline - I myself felt a bit left alone before... Very good move! So let me just use this post to say give a big welcome hug to all the "new faces" from Nevrax here in the forum as well to the new German support team (I really liked the folks from MDO - you're up against some big competition... ![]() |
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#18 |
Join Date: Oct 2004
Posts: 212
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Re: New Executive Producer's Letter, July 11
How far off are we in time for outpost? seems there been lots of stalling.
Let me Quote. Posted some time in 6-7 march. ((But that won't restrain me from giving you some timeline indications (again, beware! That's far from being *real* dates, as development time and debugging time can vary according to the issues being reported. See A] for details) : in 2-3 weeks, the first outpost features will enter an internal test phase. if testing goes well, 2-3 weeks later, the first version will be introduced on the ATS. Then will begin the lenghty process of the finalization of the outposts, before they can go live. The features will go through internal testing and be added to the ATS progressively, while we work with the ATS players on balancing. At this point, the success of the ATS will play a major role in determining schedules.)) True dates are hard. but as it seems now, we going for a more 2-3 months per stage insted of weeks. so what are we talking? 3 months more? again? cus what just what it have been since what posted what. So a real Eta in the genral time of a weeknr , give or take , would be good. or even in what month you planing to get it live. |
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#19 |
Join Date: Sep 2004
Posts: 366
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Re: New Executive Producer's Letter, July 11
This repeated and verbose software development lesson feels patronising. I get the feeling you are trying to intimidate the community to 'shut up complaining about delays'.
My rejoiner is: You should have applied this wonderfull software development methodology from the beginning so that you would not have had to rewite half your code, aka 'Spring Clean'. |
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#20 |
Join Date: Nov 2004
Posts: 1,312
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Re: New Executive Producer's Letter, July 11
Trenker is on a gnomish posting spree =)
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