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#11 | |
Join Date: Sep 2004
Posts: 515
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Re: episode 2: horrificly bad game design
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If thats her offering to harvesters then she can keep me off her gift list cause episode two just painted a big old bullseye on everyone with a pick in their hands ![]() ![]() |
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#12 | |
Join Date: Jan 2005
Posts: 893
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Re: episode 2: horrificly bad game design
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I really don't think so. The whole event is based on the construction of the temples / sanctuaries. If it were only about factions fighting each other, there would have been no new regions necessary, since there were already two active - and generally avoided - FvF zones in Knoll of Dissent and Sawdust Mines.
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Trini - Darkmoor Rangers |
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#13 |
Join Date: Sep 2004
Posts: 221
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Re: episode 2: horrificly bad game design
aha, typical post of boredom. The episode is lasting too long, time to put an end
![]() the reward are : - a temple for your god (must be of any use for next episodes) - your name in the stele of valor : perpetual thanks for your effort - you'll also be able to spent honor point for the spire stuff at next content patch altough i'm not that font of the episode since i'd like revamps on rite, skills and some guild hall related stuff before, just saying ep2 = bad is mean. Err, to avoid troll effect i'll not explain ![]() |
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#14 |
Join Date: Sep 2004
Posts: 395
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Re: episode 2: horrificly bad game design
I'm sad to say that there's a lot of sense in Keoni's 1st post and I agree that things could have been done better. As per usual, I never know if this is by design, to let us discover things or lack of forward thinking.
I've enjoyed parts of this event: it's been a change from the usual, there's a sense of building something/achievement, excitement and pvp that I probably wouldn't be too bothered about normally. The Kami comeback at the end of act 2 and subsequent overtaking of the Karavan (only to lose it again when we ran out of easy things to harvest/craft) was really enjoyable. There were clues about finishing up the root/pedestal first from one of the NPCs I believe but it was too subtle. I don't even know any more if there was a boost for the first 'acte' but I'm pretty sure we didn't get one after the 2nd (maybe that would have widened the gap so wasn't applied). The boosts may be yet to come. It's all very confusing and Nevrax have at least acknowledged this and tried to provide answers with the 'envoy Q&A' part. For all I know this was deliberate - cause confusion and then pluck relevant questions. I know IRL I'd want to know what was going on before spending all my time on it. I've worked constantly on this being a good little Kami/Karavan supporter but that isn't going to apply to the majority. The goals for most are rewards, rankings, temples - in that order of priority with 'fun' wedged in there somewhere. I've had to be singleminded and sacrifice my usual fun with the knowledge that this will be over once the temples are finished/lands closed. This is exactly what happened in the invasion. The progress bars/rankings/pvp/faction chat have helped reduce player apathy but there needs to be something more for the next one. It has gone on a bit too long as well for me, I'm quite looking forward to my week on holiday away from the game. |
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#15 |
Join Date: Apr 2005
Posts: 180
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Re: episode 2: horrificly bad game design
/tar Noin
/disagree /tar keoni /kudos |
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#16 | |
Join Date: May 2005
Location: Fairhaven
Posts: 1,239
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Re: episode 2: horrificly bad game design
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Errr ... I was late to all those envoy meetings. I'm really not good at being on time. Pero explained to me that we were building a massive statue of him, so that's what I've been digging. That's right? Isn't it? |
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#17 |
Join Date: Mar 2005
Posts: 34
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![]() Not to mention the thing has been filled with bugs, like not counting my kills for the past two acts, even though I took the mission! I got a "oops our bad" email from Nevrax! #$@#$&^
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#18 | |
Join Date: Aug 2005
Posts: 181
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Re: episode 2: horrificly bad game design
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#19 |
Join Date: May 2005
Posts: 729
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Re: episode 2: horrificly bad game design
Well said keoni.....I tried to participate, thought it might be fun for a while....don't criticize it w/o giving it a try was my mantra.....crafted for a couple of days w/o really looking at progress ....was pleasantly surprised to see my name in no. 1 spot on leader board hen finally took a peek.....was unpleasantly surprised when I saw that we were 1 % done.....doing the math, it looked like a 3 month deal. No thanks.....not getting 3 months of my time with no stated ROI (return on investment).
My approach to the game is the same as it is IRL, I am not about to bring violence upon any human / homin just because he or she may (or may not) worship a different, as George Carlin says, "invisible man in the sky" than I do / don't. |
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#20 | |
Join Date: Sep 2004
Location: Harker Heights, Texas
Posts: 1,992
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Re: episode 2: horrificly bad game design
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P.S. Still don't like ya :P |
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