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Old May 23rd, 2006, 11:38 AM   #151
ajsuk
 
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Arrow Re: Outpost switching

Quote:
Originally Posted by thlau
I still wonder how anyone unwanted can interfere in the OP exchange. Wasn't it so that guild leader and high officers of the involved guilds can exclude homins from 'helping' their side? I'm not 100% sure about this, because I never was in the situation to try it.
That would be correct. I think one or twice there didn't happen to be any on, which didn't help. The last time there was and the boot feature was indeed used.
I was just making the point that the tits who moan about the OPs being busy are the same ones making our job harder/take longer.
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Old May 23rd, 2006, 12:40 PM   #152
philu
 
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Re: Outpost switching

Quote:
Originally Posted by ajsuk
hehe - Well I for one know and accept that on this issue, funny huh?

These wonders seem to be happening quite a bit these days (guess the common ground of how much we like this game helps).

Maybe we need some more content so we can start disagreeing again.


Quote:
Originally Posted by ajsuk
That would be correct. I think one or twice there didn't happen to be any on, which didn't help. The last time there was and the boot feature was indeed used.
I was just making the point that the tits who moan about the OPs being busy are the same ones making our job harder/take longer.

Hmmmm ooookaaaay, so you're telling me you set up a battle to transfer an OP and the people in control of the kick button didn't bother to turn up? And then you call the people joining in the battle dumb? I'm seeing a flaw in your logic here.
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You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
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Old May 23rd, 2006, 12:53 PM   #153
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Arrow Re: Outpost switching

Quote:
Originally Posted by philu
Hmmmm ooookaaaay, so you're telling me you set up a battle to transfer an OP and the people in control of the kick button didn't bother to turn up? And then you call the people joining in the battle dumb? I'm seeing a flaw in your logic here.
That wasn't my planning, ofcourse.
Anyway, try listening, the exact part I am calling dumb is: The very same people who were moaning about the OPs being busy are the ones who've been turning up to disrupt the transfer. Its not wrong that they did, ofcourse this is an option, what I'm saying is the whole reason the OPs were busy for so long is because we needed repeated attemps thanks to their actions which were stalling the process. Dont moan if you are part of the problem ur moaning about. I'm not gunna explain it again.
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Old May 23rd, 2006, 12:59 PM   #154
philu
 
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Re: Outpost switching

Quote:
Originally Posted by ajsuk
Dont moan if you are part of the problem ur moaning about.

Sorry can't resist (*sigh*), same goes for the people who didn't plan properly and turn up to stop inteference right? They (not you obviously) can't moan about it taking longer by the same token.

Quote:
Originally Posted by ajsuk
I'm not gunna explain it again.

Awww go on, you do it so well.
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Chasing the DING!

Quote:
Originally Posted by katriell
You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
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Old May 23rd, 2006, 01:59 PM   #155
yaten
 
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Re: Outpost switching

Quote:
Originally Posted by grimjim
5. But again, I couldn't really give a tinker's cuss.

At this point, I think a LOT of people will agree with this...
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Old May 23rd, 2006, 02:34 PM   #156
rundll32
 
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Re: Outpost switching

Quote:
Originally Posted by philu
same goes for the people who didn't plan properly and turn up to stop inteference right? They (not you obviously) can't moan about it taking longer by the same token.

but then we dont care if the outpost is constantly declared on by ourselves...so have no reason to moan
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Old May 23rd, 2006, 03:13 PM   #157
rheda
 
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Re: Outpost switching

Quote:
Originally Posted by thlau
I still wonder how anyone unwanted can interfere in the OP exchange. Wasn't it so that guild leader and high officers of the involved guilds can exclude homins from 'helping' their side? I'm not 100% sure about this, because I never was in the situation to try it.

Yes, in fact they can ban anyone to avoid people defending, and I don't really know what happened (maybe some kara just had their tags on), but anyway, as happened with brithlem time ago, preventing homins from taking part on such conflicts only causes bigger anger.
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Old May 23rd, 2006, 03:15 PM   #158
lorac
 
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Re: Outpost switching

Quote:
Originally Posted by philu
so you're telling me you set up a battle to transfer an OP and the people in control of the kick button didn't bother to turn up?

Oh I was there and banning sounds like a simple task. I've learned a few hard lessons on OP game mechanics. Seems that I am not allowed to sit in my OP tagged neutral and ban. This issue allowed an interfering group to cause a critical wipe while I struggled with the mechanics. OK, next battle.....tagged Defend. Now I find that I'm a red dot on compass and I'm being killed by friendly fire. OK, so I get my friends to stop killing me, now an interfering group approachs. I must run around, dodge friendly fire, and actually click on would be interferers. I'm sure theres a command line for banning, but I couldn't find it during the heat of battle.

After learning the OP banning mechanics I now see it would be very easy for an interfering group to send 1-2 ppl in as attackers and kill the ban controllers so the rest could enter as defend and cause trouble.
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Old May 23rd, 2006, 03:25 PM   #159
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Re: Outpost switching

Quote:
Originally Posted by lorac
After learning the OP banning mechanics I now see it would be very easy for an interfering group to send 1-2 ppl in as attackers and kill the ban controllers so the rest could enter as defend and cause trouble.

You can also get the attack declarers to ban any unhelpful "helpers".

Might I recommend the "invulnerability" stanza to give you enough time to target interferers.

Also consider standing behind buildings, get your friends in the attackers to name interfering people, and try the /tar command.
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Old May 23rd, 2006, 03:30 PM   #160
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Re: Outpost switching

It also bears mentioning that no amount of banning on either side can stop neutral aggro draggers
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