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Old October 18th, 2004, 10:14 PM   #17
zumwalt
 
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Join Date: Sep 2004
Posts: 739
Re: Another Solution for 10 Minute Disconnects

Officially I was being very sarcastic, all of the posts about firewalls / router configs etc have nothing, absolutely nothing to do with the game play.

It is blatently obvious it is a packet desynchronization problem, they are unable to keep the clients / server in synch.

It has gotten 100% better in the past few weeks though, and they are still working out the bugs, but the way there handling the SOCKS connection is very disappointing.

You should be able to have your router locked down completely and still be able to play since you make the outbound call and establish the port connections yourself (via the software)

At most the only ports that will need to be open is a uni-directional call out, in the 42k range from what I have read, but then again, my router is fully locked down.

Only inbound ports I have open are point to point connections with IP filtering on them to only allow certain source IP's through, and I can play the game fine now, with only hickups now and then.
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