October 3rd, 2006, 12:02 AM | #1 |
Join Date: Sep 2004
Posts: 2,007
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Explaination of Invasion Kitin Levels?
Does anyone know the levels of each invasion Kitin type? What type is weakest? What type is strongest?
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October 3rd, 2006, 12:12 AM | #2 |
Join Date: Sep 2004
Posts: 1,573
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Re: Explaination of Invasion Kitin Levels?
afaik from lower to higher
Trooper Power Trooper Great Trooper Elite Trooper Raider Power Raider Great Raider Elite Raider Warrior Power Warrior Great Warrior Elite Warrior Reaper Power Reaper Great Reaper Elite Reaper Overlord Power Overlord Great Overlord Elite Overlord and for scouts: Assault Power Assault Great Assault Elite Assault Strike Power Strike Great Strike Elite Strike Targeter Power Targeter Great Targeter Elite Targeter Crusader Power Crusader Great Crusader Elite Crusader Commander Power Commander Great Commander Elite Commander and those may be useful someday Goo contaminated: Impure Blighted Contaminated Infected Nauseous Stinking Morbid PoisonedPlagued Sickly Putrescent Virulent Ravaged Festering Pestiferous Raving Pustulous Seeping Foaming Revolting Demented Frenzied Fiendish Lethal Aquatic Mobs Little Primitive Appeased Rapid Slimy Common Feeding Prime Fully grown Defensive Scouring Chilling Lurking Prowling Enraged Wild Humongous Ravenous Mean Attacking Terryfying Atrocious Sinister Great |
October 3rd, 2006, 03:42 AM | #3 |
Join Date: Nov 2004
Location: If you need to, you know where to find me.
Posts: 1,154
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Re: Explaination of Invasion Kitin Levels?
I have felt the same about this too, I would love to see a lvl maybe un parenthesis behind the name of the mob, like 'Sprightly Capryini (47)'.
In addition, once I have a mob in a scenario and now I need to tune the scenario and make it easier or harder, I would just like to go to the properties and change the level of the mob up or down. In fact, I may even want to change the type of mob at this properties screen through the same type of interface. This would allow all of the scripts, events, and sequences that I have worked so hard on to remain in place, while letting me adjust my scenario much more quickly. Feedback? |
October 3rd, 2006, 03:55 AM | #4 |
Join Date: Dec 2004
Location: California
Posts: 272
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Re: Explaination of Invasion Kitin Levels?
I was thinking just that, Noin.
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October 4th, 2006, 07:12 PM | #5 | |
Join Date: Dec 2004
Posts: 1,331
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Re: Explaination of Invasion Kitin Levels?
Anissa has the list from weakest to strongest covered. But without experience rewards or mat drops in the Ring scenarios, it's impossible to determine their exact level.
Quote:
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November 1st, 2006, 08:37 AM | #6 |
Join Date: Oct 2006
Posts: 136
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Re: Explaination of Invasion Kitin Levels?
I have to say that I've struggled with this too. Showing mob levels and altering them in the ring seems pretty much vital. I could live without being able to change the mob race though, since I'd be changing things for balance a lot more than deciding that completely different critters would be appropriate.
I'd also really like to be able to do this to make multiple copies of scenarios appropriate for different party sizes/levels. Ideally, of course, it would be nice to be able to detect number of players and their levels be able to alter the mob levels at runtime...I realise this is probably "pie in the sky" though *sigh* |
November 2nd, 2006, 05:38 AM | #7 |
Join Date: Oct 2006
Posts: 136
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Re: Explaination of Invasion Kitin Levels?
I actually considered putting a non-grouped creature into a group with an invisible (unspawned) one so that I could put the events on the group rather than the creature itself. The theory being that then I could change the real creature without messing up the events. I managed to stop myself, though, and wait for a better method to arrive...hehe!
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