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#41 | |
Join Date: Nov 2004
Posts: 480
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Re: Can we play too ?
Quote:
I'll be gone so fast you won't even see a bye bye post on the boards ![]() If NPCs start giving out gear on the mainland that is better then crafted stuff what reason is there to stay? If yubos drop daggers why make weapons at all? Just because some idiot thought it would be cool if players got a direct award for killing a rat and let them drop swords does not mean we have to have it everybloodywhere. (can you imagine this person sitting behind a desk thinking up the idea that a 20cm rat can walk around with and drop a 60cm sword when killed ? must be one hell of a genius) |
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#42 | |
Join Date: May 2006
Posts: 665
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Re: Can we play too ?
Quote:
Ok....let me see if I can be more specific ![]() I simply state that the established playerbase in Ryzom should take priority over the wishes and desires of (potential) new folk. does that make it any clearer geezas ? |
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#43 | |
Join Date: Nov 2004
Posts: 480
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Re: Can we play too ?
Quote:
I hope there is a cool mat there somewhere. You want a epic struggle for gear, check out these fine games: WOW Everquest Anarchy-online All the grinding for uber gear you will ever want. Just because you don' like mats and want your instant gratification NOW NOW NOW like a little kid wanting a sweet ... |
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#44 | |
Join Date: Nov 2004
Posts: 480
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Re: Can we play too ?
Quote:
Yes ![]() I have however allready joined in the fray and started posting left and right without consideration of the original post (or maybe I have, can't tell anymore after 4 pages ![]() |
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#45 | |
Join Date: Aug 2006
Location: New England, USA
Posts: 575
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Re: Can we play too ?
Well, from a business perspective, that probably isn't going to happen long-term. Nevrax must do what Nevrax must do to keep the power on. Believe me, I would not want to see Ryzom become another SoE/Blizzard clone, but some additions/changes/adaptations are bound to happen. In fact... they HAVE to happen.
Additionally... and with all due respect... every subscribing player is worth the same to Nevrax. Each one of those revenue streams are entitled to their opinions, and Nevrax will listen to the majority of those revenue streams. That's just business. Quote:
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#46 | |
Join Date: May 2006
Posts: 665
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Re: Can we play too ?
Quote:
The game changes made were not a consideration in your leaving ?...only why it was implemented ?. My original post covers both these points...and I want to see neither reason in Ryzom. |
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#47 | |
Join Date: May 2006
Posts: 665
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Re: Can we play too ?
Quote:
All opinions are fine with me, My original post is expressing concern for the folk who 'might' subscribe if 'positive' feature x/y/z is implemented, and 'negative' feature a/b/c is removed. I want the EXISTING playerbase to decide what what is positive and negative. |
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#48 | |
Join Date: Nov 2004
Posts: 480
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Re: Can we play too ?
Quote:
The established playerbase has played for a while, they know the game mechanics and the reason for them. Some played in the beta or are active testers on the ATS. This gives insight into the environment and because of a the better understanding gives a more balanced and reasonable viewpoint. But it can give a narrower view, a longing for old way's and tradition, witch if nevrax listens to older players only, can hamper gemedevelopment. New players come from different environments, are familiar with some game mechanics, might have a fresher look on things and are generaly excited about the new environment. This gives them enthusiasm and new idea's, or features they miss that where in another game they played. This fresh perspective can flow into daydreams about the perfect environment and a featurelist that new players wish for that isn't realy appropriate in world. If nevrax would listen to new players it could harm the world the older players live in. So all in all I would say that nevrax should never listen to any group of players or take anything we say seriously because they can never understand what motivates the idea. Developing a MMO looks to me like trying to herd cats, so providing a environment in witch cats can have fun and not bore them seems like a good strategy to me. |
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#49 | |
Join Date: Aug 2006
Location: New England, USA
Posts: 575
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Re: Can we play too ?
I see what you mean... though one of the problems we face is that the existing player base can't agree on what they want and don't want, or even what the original vision of the game was. Nevrax will develop Ryzom in the manner best suited for their investors and the viability of the game in financial terms, while trying as much as possible to stick to their vision of where the game should be heading. Hopefully, what the existing players CAN agree on, will be the something that would make sense financially.
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#50 | |
Join Date: Nov 2004
Posts: 480
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Re: Can we play too ?
Quote:
/tar rothimar /agree nicely put ![]() |
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