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#3 |
Join Date: Oct 2006
Posts: 136
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Re: Creative ways to limit number of players
You also sadly have no way to stop people arriving at any point in the scenario when others are already playing and have half-completed it. As far as I can see, the auto-invite, without more options added, is not really usable on anything but a completely open (non-linear) scenario in a single area/act - something implemented in the same way as the mainland really.
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