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#1 | |
Join Date: Nov 2006
Posts: 61
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How come..
How come this game have been so much underrated, overlooked and what not, when it is:
1- So beautiful/exotic in terms of graphics, sounds and design 2- So "open minded" as: limitless skill abilities, world exploration, ect.. 3- So greatly managed by both the community (thanks for all the noob's helpers in region/UNIverse) and GMs Since Saturday - the day I've downloaded and launched the game, I am spending some time reading the forum looking for info and checking how the general "feeling" of the community is: to me, a community is a sort of living entity, it has it's own desire, feelings etc.. and so far I pretty much enjoy what I'm reading even the current tension between "pvpers and non-pvpers": the simple fact they can debate together is a great point in my ex-L2 book! Anyway, back to my original question and since I've seen few posts of newcomers stating how bad or disturbing or "broken" this game is, I think you might like to know that there are few like me who instead get a really good surprise playing this game. To tell the truth, 2 hours or so after the installation, I did pay a 3 month bill and started few threads in some of my previous game forum to describe what I felt.. I could resume here what I wrote down that day but a copy and past of the opening would fit better: you might find it more interesting to see what was at that time my total noob comments, from someone who heard of Ryzom only in a negative way. Enjoy ![]() Quote:
So.. how come , what's Teh Hidden Trick Of Death? |
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#2 |
Join Date: Oct 2004
Location: Germany
Posts: 6,294
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Re: How come..
*hugsanddoesnotletgo*
![]() Wheeee, thank you for your nice oppinion ![]() And the secret Trick of death is : 1. "Don´t take live to seriously, you´ll never get out of it alife anyway." 2. Don´t die. 3. you get Death peanlty to work of by XP. No Problemo at all in the low levels. CU and welcome to Atys. Acridiel |
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#3 |
Join Date: May 2006
Posts: 665
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Re: How come..
In reply to your question...."behold the power of advertising". ..erm...or lack of...
Nevrax is now heavily promoting Ryzom *cheer*. Welcome to Ryzom ![]() |
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#4 |
Join Date: Nov 2006
Posts: 49
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Re: How come..
A wonderful post
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#5 |
Join Date: Oct 2006
Posts: 24
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Re: How come..
I find that a lot of games fall subject to this. It will forever remain a mystery to me why Fifa soccer and the sims are such amazing successes, while games like beyond good & evil and gunvalkyrie gets brushed under the rug.
Gunvalkyrie might be a somewhat of a niché game, but some of it's reviews bugged the heck out of me. To give an extremely brief description of the game; You're a character with a gun and a jetpack, a big part of the playstyle is staying airborne. Managing your altitude is very complicated a whole game in itself. One of the biggest games review sites said how bad the level design was, and used one of the early vertical levels as an example, saying "the goal of the level is to fall down the shaft, pick off as many enemies as you can, climb back up, and repeat". I'm not even sure if he knew about the hover button. Beyond good & evil did get great reviews though. That's one of the bigger mysteries. They all seem to go "hey this game is actually pretty awesome despite it's sales". So why doesn't it sell? I guess it all comes down to marketing and advertising, which is a shame. |
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#6 | |
Join Date: Sep 2004
Location: roaming...
Posts: 605
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Re: How come..
Welcome, young Homin
![]() Quote:
1.) No snowstorm-thingy or vinyl-mogul blew 287 million dollars into marketing affairs 2.) and it may not appeal to the fast-food-generation because it doesn't spoonfeed (and prechew and -digest, while we're at it) its inhabitants like they've gotten used to on their travels through the many lands of elves, orks and dwarves, where the good guys still exist and even still always wear white hats, rescuing the princess and lugging twelve rat tails to their king for them to be announced the hero of the courtyard while, of course, some giant red light emits most obvious flashes of *uuhhmm* red light to direct the bold adventurer and explorer to the courtyard they have just been named hero number seventyfivethousendfourhundredandtwentyone of so they won't miss it...? Naaa, no way cockaigne could be a reason. (Not to be taken too seriously, even when telling the truth. A jester's way... ![]() |
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#7 | |
Join Date: Sep 2004
Posts: 2,007
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Re: How come..
Quote:
There are many reasons. First is that what you are seeing now in game is not the way it's always been. It's taken them two years to get the game into decent shape and relatively bug free. If you saw the game anytime in the first year you would see why it was overlooked. The other reason is that while the game does have it's strong points, it has it bad points too. One of those bad points is a lack of a variety of things to do when you get past level 150. Another is the lack of a quest system. Granted with the Kitin Lair soon being opened and the ring now available, that is changing. |
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#8 |
Join Date: Nov 2004
Posts: 63
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Re: How come..
/tar aplhacen
*Courtly bow* You made nice and clearly analyzed "reviev" of game. As other mentioned, there have been some bumps on ride, but with new Homins like you, im sure this community will go forward. This is not allways easy one to play, but after 2 years i still find some good points from here to keep me bumping back ![]() Hopefully i see you and more new homins like you coming to Atys in future BR, Astovidatu |
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#9 |
Join Date: Apr 2006
Posts: 54
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Re: How come..
Very nice plug about the not so known world of ours :-) Hope you alone have an impact and get more people here.
I can think of 2 reasons that Ryzom has gotten bad to no mention. 1- It seems Nevrax is not a corporate pushover :-) No big pockets pulling them around. So it might cause other companies to complain about it therefore seeding bad publicity to squelch the competition. (because IMO corporate jerks ruin everything they touch.) 2- As mentioned, there is a lack of content/variety past certain levels. Once you reach 240+ up to level cap 250 you really only have the option of grinding skills you may not like, or only PvP. For some PvP is fun, can be a good way to unwind. But for people such as myself, PvP after top level or nothing else isn't a nice reward :-( and we cry for more things to do. I have strong faith that this game will continually evolve to support more diversity in play styles than any other game out there currently. So I grind away on all my skills and dream up of suggestions to write in about :-) Speaking of suggestions, they actually do listen to your feedback. You get a direct reply ingame from a live person when you send a feedback or bug report. Unlike other games that I wont mention. Where at best you get a form letter reply and it feels like its deleted. Glad you like it so far, may you have fun and enjoy Atys. ps. oh btw as far as death penalty. You can also buy things to hasten the recovery time. |
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#10 |
Join Date: Aug 2006
Location: in the great mitten state:)
Posts: 329
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Re: How come..
Welcome to Atys and I felt the same way do when I first started this game back in August! It is refreshing to hear the enthusiasm again and again from the new homins that join us
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