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Old November 20th, 2006, 11:16 AM   #3
calel
 
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Join Date: Jan 2005
Posts: 610
Re: resetting missions?

Something I'm struggling with as well. I know Rushin told me it somehow seems possible to 'automatically' reset acts, but ... I was hoping to take this a step further.

The possibillity for players to reset the scenario and change acts the Pavlovian way. No dogbiscuits for me however as I seem to have gotten myself stuck.

The idea was a 'button' for resetting (IF manipulation -> Start Act 1) and one for advancing to the next Act (IF manipulation -> Start Act 2). The reset button is present as a permanent entity and I was thinking of linking it to a seperate permanent timer so it's not a one-shot use. The next act trigger doesn't need a timer, it's a one-shot use anyway ... but for some obscure reason it doesn't seem to advance the scenario to the next act on manipulation, whereas theoretically it should be possible.

Any advice, pointers, even different ideas on how to cope with player triggering acts or resetting would be highly apreciated.
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