November 28th, 2006, 03:00 AM | #11 |
Join Date: Oct 2006
Posts: 136
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Re: Multi-step monologues for NPCs?
Well, I could find no reference in the scenarios to the @{RGBA} business, but I tested it out anyway and it seems to work fine. Works for broadcast or spoken dialog in the chat window but not for chat-bubbles.
[For those who aren't programmers, I'll explain it in detail] Where R is the red hexadecimal value from 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F (Where 0 means no red and F is maxium red). G is the green value 0-F B is the blue value 0-F A is the alpha (or transparency value) where 0 is invisible and F in fully opaque. Example (I'll leave you to guess what it looks like! hehe!): @{F00F}Red! @{0F0F}Green! @{00FF}Blue! @{888F}Grey! @{0FF8}Semi-transparent cyan @{FFFF}Back to normal solid white Remember, if you are just making a single word or phrase coloured, then you need to use @{FFFF} to reset to normal text after that word. Incidentally, the system doesn't care if you enter @{ffff} or @{FFFF}. Case is not important. Last edited by nephy13 : November 28th, 2006 at 03:24 AM. |
November 28th, 2006, 08:49 PM | #12 | |
Re: Multi-step monologues for NPCs?
Quote:
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November 29th, 2006, 06:39 AM | #13 |
Join Date: Oct 2004
Posts: 317
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Re: Multi-step monologues for NPCs?
cool ty
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