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#3 |
Join Date: Oct 2006
Posts: 136
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Re: Tips and Tricks
Hope these are useful to people:
Using an external word-processor I use a word-processor to write my dialogs before I copy-and-paste them into the Ring editor. I do this to:
Due to the limit on the number of entities in a scenario, I've discovered that it is not a lot more work to keep all the one-liner dialogs in a single Dialog Entity. This is rather than using a whole dialog to say something simple like "Hello! I'm a town guard. I guard the town!". I still think it is worth keeping more complex dialogs in their own dialog to avoid complicating things though. You need to enter the dialog at specific steps ("when my_NPC is targetted, start my_NPC_dialog at step N") and put events on each step of the Dialog ("when my_dialog step N is finished, stop my_dialog"). You'll also need to put at least a 3-second delay on EVERY dialog step, or it won't stop properly; any less and you'll get subequent steps firing before the stop event is actually triggered. **EDIT** This is less of a problem in the patch that occured since I posted this (Was 100 entities, now 200 entities) - also there is now a "pause at end" option which means that you can pause a dialog after any dialog step without using an event. Last edited by nephy13 : January 3rd, 2007 at 06:49 PM. |
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