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#51 | |
Join Date: Nov 2006
Posts: 46
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Re: Dream dream dream dream dre-e-e-e-eam
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Well I was wondering, because its not possible to run off cliffs right now. If jumping was to have meaning, fall damage would have to be implemented, as well as the ability to jump over small obstacles. |
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#52 | |
Join Date: Nov 2004
Location: Poste restante, Wastelands
Posts: 75
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Re: Dream dream dream dream dre-e-e-e-eam
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Let's say that I've seen better (and as innocent) jokes about other players posted in here deleted just after posting... On the ideas side: Either give the non-PvP folks among us equal rewarding system, or make the PvP rewards from OP's non-significant to the general gameplay. Flowers and mats aren't too unbalancing, but either remove cats or give something equal to those who aren't interested in bashing other homins. Or then non-PvP outposts. Taking a faction or joining a factioned guild causing permanent PvP tagging until either guild or faction is dropped. Neutrals and only neutrals should be given the freedom to tag and choose either side they please. Taking a faction affecting use of magic or technology as defined in game lore... Guildhall/apartment customizations and the guild trainers/vendors. The rentable or buyable extra guildhall space is a good idea as well. Interior areas or buildings one can enter for the ring scenarios. Implement the missing rites. The significance of the tribes and tribe fame enhanced to other than tribe just killing homin due fame. In general better money sinks - or binding dapper to the value of mats as mats are now the real currency in Atys. Keep the loot from mobs as it is now, no need to add phat lewt like in some other games. Jewelry drops from "ancestors" and the bandit bosses is ok and should be kept as it is in the ATS or ingame at the moment. Open the branches and deep roots - more areas to explore! |
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#53 |
Join Date: Dec 2005
Posts: 67
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Re: Dream dream dream dream dre-e-e-e-eam
like someone else said earlier, take the cats out the game.
i do enjoy nuking or being nuked from time to time. i'm still new to this game. but this particular pvp reward is just here to mess things, rivalties, bickering ect. I agree that pvp should have his own rewards and that people who make the effort should enjoy them, but that, the guy who tought that should stop ( or start....) illegal substances...... may be op could bring some mats to craft rare weapons/armors with stats suited for the pvp activity, and new textures to make them uniques.. on the rest well, encyclopedia could be nice. good excuse to talk to that barman again ![]() |
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#54 |
Join Date: Jan 2005
Posts: 575
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Re: Dream dream dream dream dre-e-e-e-eam
Ive been having this idea for some time :
for PvP players who like to RP : A special tag that once activated allows you to kill all the players wearing that tag regardless of faction, guild etc. If you kill someone, the cities of the victim's race will want your head and u will be KOS as soon as the guards see u. A reward is awarded to any player who kills the murderer (could set up an npc who shouts the names of wanted killers and the rewards or better still have posters on the walls all over the towns ![]() this tag could allow people to roleplay : serial killers, mass murderers, assassins, mercenaries, terrorists, private detectives... yes ANOTHER pvp thing...which imo is FAR more interesting than the faction tags ![]() oh well, just a dre-e-e-e-eam ![]() |
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#55 |
Join Date: Nov 2004
Location: Poste restante, Wastelands
Posts: 75
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Re: Dream dream dream dream dre-e-e-e-eam
One more thing to fix - make 2 star bosses spawn based on time only - and remove the spawning at server boot thus removing camping and giving every player equal opportunity in getting the boss.
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#56 |
Join Date: Sep 2004
Location: Canada
Posts: 87
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Re: Dream dream dream dream dre-e-e-e-eam
#1 - New content (bwahahaha): lands, mobs, skills, spells, clothes, etc.
#2 - Rites / Serious quests: not mini-quests, but long, hard quests with suitable rewards #3 - More storyline: get past the Kitin menace and faction Cold War, and onto actual battles between Kami and Karavan. Jena! |
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#57 | |
Join Date: Nov 2006
Posts: 15
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Re: Dream dream dream dream dre-e-e-e-eam
spot on snake, everything you suggested sounds great, PR is crying out for help, make digging down there harder but make supreme materials not always weathered!
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#58 |
Join Date: Jul 2006
Posts: 1,331
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Re: Dream dream dream dream dre-e-e-e-eam
OOOH! i saw bounty hunting in this thread!!!
I want that! so bad!!! |
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#59 |
Join Date: Sep 2004
Location: Ireland
Posts: 948
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Re: Dream dream dream dream dre-e-e-e-eam
I would love to see a range of armour and weapons of the calibre of Lineage 2, If you ever had a weapons/armour fetish, thats the place to go
![]() Also please include Dark Elf girls with big bosoms in a fiuture update pleassseeeeee!... *Alarm clock rings out strident and shrill....Valda wakes up....."Oh my that was a pleasent dream"* ![]() |
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#60 | |
Join Date: Dec 2004
Posts: 1,326
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Re: Dream dream dream dream dre-e-e-e-eam
Quote:
it would be best if bosses/named would pop based player action and not by "every 50min" (for example) kill X mobs in Y timeframe, you have A% to get named. kill X mobs in Z timeframe, you have B% to get boss (with minions). much more fun to camp najab/plod spot ;-) ofcourse, it may upset someones who dont want to work for boss pop ;-) |
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