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Old January 22nd, 2007, 06:18 PM   #1
cloudy97
 
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How I Learned to Stop Worrying about the Storyline and Love the Grind

How I Learned to Stop Worrying about the Storyline and Love the Grind

Well... I haven't.

I have been away from the game for a little while and tried a dozen other games, found that none measures up to Ryzom. But I've found it hard to motivate myself to come and play, as the game has been in status quo for way too long now. Looking at the pictures in Komissar's thread gives me an illusion of a gameworld with depth and a continuing history. Something beyond "just" reaching lvl 250.

So I wonder, devs and Gameforge...
with all the graphics and previous storyline promises, what's keeping you from using them? How long until Jena lands, and when will we see the other planets in the Saga.

Are we, the players, the problem? Ever since I started playing, and before, most new feats and episodes have chased players away. Recently, the December kitin invasion made most harvesters I know stay away. Not to talk about the Temple Wars and the Fame changes.
I shouldn't expect any Chapter 4, and so on, should I?
</whine>
PS It's still a great game.
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Old January 22nd, 2007, 08:04 PM   #2
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Re: How I Learned to Stop Worrying about the Storyline and Love the Grind

I don't understand the desire for huge, flashy story developments.

Actually, I do (but I don't share it)...and it feeds into my lack of faith in humanity.
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Old January 22nd, 2007, 09:41 PM   #3
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Re: How I Learned to Stop Worrying about the Storyline and Love the Grind

Quote:
Originally Posted by cloudy97
How long until Jena lands, and when will we see the other planets in the Saga.
Will take a few JYs at least
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Old January 22nd, 2007, 10:31 PM   #4
mithur
 
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Re: How I Learned to Stop Worrying about the Storyline and Love the Grind

I'm agree with the OP. While the game is great, a bit storyline evolve every, let's see, three months, could be great. Only to keep the tension, you know.

BTW, the first part of the title of the post is Dr. Strangeyubo?
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Old January 22nd, 2007, 10:40 PM   #5
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Re: How I Learned to Stop Worrying about the Storyline and Love the Grind

Quote:
Originally Posted by katriell
I don't understand the desire for huge, flashy story developments.

We don't even need huge and flashy...just developments. Preferably developements that have a noticable effect in game.

SoR has potential. We all feel it, and that is its tragedy...potential is always a tragedy. It means something is there to be used, but it is not used. It is another way of saying "You could do so much better for yourself".
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Old January 22nd, 2007, 11:04 PM   #6
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Re: How I Learned to Stop Worrying about the Storyline and Love the Grind

I immediately regret my post after I wrote it, it's so negative. But it has been on my mind for some time. Will the main plot actually evolve in any mayor way?
Knowing it eventually will would be fuel to play on.
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Old January 22nd, 2007, 11:13 PM   #7
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Re: How I Learned to Stop Worrying about the Storyline and Love the Grind

Well from what I can see it does, altough step by little step.

I don´t know about you, but a few friends and me, we meet every Monday in our RP Tavern in Pyr and discuss the "Events" of the last Weekend.
Completely In-Charakter and we often realise that there are connections and/or missing links to figure out and to keep our interests piqued.
Reaching as far back ast the so called "Templewars", (Episode I).
It´s great throwing theories about and dicussing them. As from what I read some Events are slightly different on Arispolte then on Leanon I can´t help you here.
But I can make a proposition. Don´t regard the Events as sepearte "Happenings", look for connections. They are there.
We´ve got some Homins who always activate Chatlog when in Events nd later put them into the Forums or on other sites to read through and look up.

The Story of Atys moves... History happens slowly, but it happens!

CU
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Old January 23rd, 2007, 09:54 AM   #8
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Re: How I Learned to Stop Worrying about the Storyline and Love the Grind

*Waves to Ully* Good to have you back, either as Ulani or Rueti
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Old January 23rd, 2007, 01:35 PM   #9
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Re: How I Learned to Stop Worrying about the Storyline and Love the Grind

Quote:
Originally Posted by cloudy97
I shouldn't expect any Chapter 4, and so on, should I?
</whine>
PS It's still a great game.


This is the greatest time of change since the beginning of time, all around us factions are fighting for dominance, driven by politics and resources.
From the open conflict of the K's to the subtle manipulation of guilds we have the most intensive and dynamic game environment that reaches out of Atys into the Forums.
The many discussions here have resulted in OP ownership changing, The K's recruit directly from the Forum through guild advertising.....etc..etc...
I myself have a character with specific goals I strive to reach ...and levels are not a priority, (Playing since last May and my highest level is 52).
If you find yourself at a loose end and time to spare, call over to the lovely city of Zora and you may be fortunate (or unfortunate) enough to be greeted by a friendly Zorai named Liteon.
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Old January 23rd, 2007, 04:12 PM   #10
danolt
 
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Re: How I Learned to Stop Worrying about the Storyline and Love the Grind

I see story as something different from events. The story is what characters/NPCs do. The events just happen. I agree we could use more events. I would always like to see more story. I am really enjoying the Dios storyline.

As a daily reader and sometime poster in the Saga forums I think the involvement level with the Sage is pathetic. I would guess there are 30 to 35 people who read the Saga forums with any regularity. The vast majority of players just do not care or do not know about this forum. Which leads me to think that the vast majority of subscribers could care less about story line.

One of the things that attracts/attracted me to Atys is that the players are peons, insignificant. There are no save the world missions or handing in 14 coconut to get a new title with lands and a mystic shield +4 as a reward. Everything is low key, slow, thematically based.

A good bit of the story is the grind. Cities are not built on speeches or quests. They are built by workers grinding it out. I hope the story does not get replaced with events and flashy special effects.
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