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#31 | |
Join Date: Jul 2006
Posts: 453
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Re: Ryzom Development
Quote:
Sorry Acridiel but your over reacting. Along with all those cries for new looks on weapons and stuff do you remember the cries about not wanting mission rewards that hurt crafting? Now hearing that at least in some way there will be item rewards from missions people are again just expressing those concerns about how it might be implements and possible effects it might have on crafting. Sure we don't know enough about how it will be done yet to judge but letting GameForge know it is a big concern of the community that it doesn't hurt crafting is not "dumb". |
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#32 |
Join Date: Nov 2004
Posts: 355
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Re: Ryzom Development
It could just be more "generic" patterns, like the tryker bow rifle pattern that is given as a rite reward that has so unbalanced the game.
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#33 | |
Join Date: Jul 2006
Posts: 453
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Re: Ryzom Development
Quote:
Yes it could be. I like that Phelan mentions that it doesn't hurt crafting as it shows they are aware that we don't want that but that doesing make making sure GameForge know how important this is to alot of us bad. At least with what ever implementation of it they go for they can't say they didn't know that we didn't want them consider the effects on crafting. |
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#34 | |
Join Date: Oct 2006
Location: somewhere in the Twillight of Aripostle.
Posts: 138
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Re: Ryzom Development
Quote:
*Hugs Acridiel* Finaly! another one who thinks shiny, but bad is noting to work for ![]() |
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#35 |
Join Date: Oct 2006
Posts: 49
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Re: Ryzom Development
I have recently completed some of the encyclopedia rites, and found them entertaining and fun. One of the rewards was a new crafting plan for an axe. If the "new" mission rewards are introduced as crafting plans, rather than the item itself, I see no negative impact on the crafting community from that.
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#36 |
Community Liaison
Join Date: Nov 2005
Location: Paris
Posts: 490
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Re: Ryzom Development
We can't tell you more at the moment regarding these future rewards as they simply don't exist yet. As Acridiel pointed out, new looks is something you've been asking for in the past and we agree with you that more variety is needed, so we started working on it.
When we will be creating missions linked to them, then you will have more information in the "development" section of the site; as stated by Phelan we don't want to harm crafting with these, we are well aware of your concerns. But really, it's just too early at the moment to tell anything more. However some related devshots may appear in a not so distant future. ![]() |
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#37 | |
Join Date: Oct 2004
Location: Germany
Posts: 6,294
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Re: Ryzom Development
Quote:
Sorry, but the only ones overreacting IMHO are those who see doom and gloom everywhere. And you answered yourself just two posts later, so why even ask me? Oo *LOL* I may be a bit stressed bc of my new Job, but I realy don´t get this "Ooooh, where all doomed, because we get no "real" info" attitude." CU Acridiel Edit: Thanks Marjo! ![]() |
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#38 | |
Join Date: May 2006
Posts: 665
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Re: Ryzom Development
Quote:
Phelan is a SHE...Posting solicitor letter to Acridiel ![]() I am in favour of new LOOKS..new stats concern me, Big changes come from small beginnings....... |
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#39 | |
Join Date: Jan 2005
Location: England, UK
Posts: 2,318
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Re: Ryzom Development
Quote:
Pretty sure he (P) said HE...
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#40 | |
Join Date: Sep 2004
Location: Making use of the ignore list
Posts: 3,165
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Re: Ryzom Development
Quote:
![]() Edit: Yeah I thought that too Jay |
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