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#61 | |
Join Date: Jul 2006
Location: House Etchmarc, Yrkanis
Posts: 249
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Re: New content / Old content
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I may have to recruit a couple body guards and explore the Grove some more, to expand my options. I'd love to get through to the far northern parts one day. I love exploring. It's just very hard in places where things bite you in half! *grins* I honestly don't know where the Ancient Dryads live. My explorations of GoC have been seriously limited by sharp, pointy claws and teeth. I find it more difficult to run from the Knoll TP, if only because it's harder to avoid the Aggro around Tunnel of Woe. Coming south from Towerbridge, once you pass the gibbai and the small Kitin cluster above the Border Post, you can hug the cliff for smooth sailing to the GoC border. VERY nice. Of course, the kinchers had to "prove me wrong" when I was helping Fandragor escort Chopin there! I'm learning such interesting things from this thread too. |
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#62 | |
Join Date: Jul 2006
Posts: 1,331
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Re: New content / Old content
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Bull....shit. There are plenty xD |
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#63 | |
Join Date: Aug 2006
Location: in the great mitten state:)
Posts: 329
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Re: New content / Old content
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Hey Jezie, Give me a shout if ya need a hand getting around up there! I wanna just do some exploring myself! ![]() |
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#64 | |||||||
Join Date: Oct 2004
Posts: 1,407
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Re: New content / Old content
Please excuse me for picking up on just one point which happens to serve very well to try to illustrate my own:
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First, picking up something you said earlier on: Quote:
Fun is subjective, so there will always be differing opinions over exactly what is and is not fun, but I think it is true that everyone enjoys a challenge that involves an element of risk and a penalty for failure. The challenge must be surmountable, and if some measure of progress is felt then that can be very satisfying, and the journey is then fun. Not everybody enjoys the thrill of fear, though, when the risk is too great (subjectively), which brings me back to the aggro colour coding in radar. Who has not enjoyed the thrill of sneaking? Approached a thicket of cratchas or jublas or whatever, with rendors or yelks wandering between the trunks, and undoubtedly some torbaks or black varinx resting from their last meal? You're on your toes and trying to breathe really shallow, hoping that your pounding heart isn't really that loud. Then, you engage your X-ray vision ![]() There's often a flimsy, filmy veil between fun and the power of a utility. (Not sure if that link really serves well, but I had to throw it in ![]() Last edited by jamela : April 23rd, 2007 at 10:50 PM. |
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#65 |
Join Date: Oct 2004
Posts: 1,407
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Re: New content / Old content
An afterthought, but not serious at all (
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#66 | |
Join Date: Oct 2004
Posts: 1,407
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Re: New content / Old content
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![]() ![]() Encourage people who are dissatisfied to voice their opinions and GF will have a better idea of what's most needed to raise the level of subscription take-up and continuation. *cough* And I'll keep arguing against some of those :/. |
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#67 | |
Join Date: Feb 2007
Posts: 9
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Re: New content / Old content
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Sorry I didn't mean it to sound like "chest-banging", re-reading my post I suppose I didn't word it too well ![]() I have a separate account and computer with an alt guildhall which makes it easy for me to access a lot of storage, most people I know don't have this, so they need their packers as "banks", because their apartment simply isn't enough storage. Make storage a bit more accessible and maybe packers will play more of a role in the way people play. For hunting, obviously if people have a choice of an easy place (Void), or a place with a bit of a challenge (GoC, etc), a lot will go the easy route for grinding. In my opinion that doesn't mean everywhere should be made easy however, more that Void needs to be brought in-line with the rest of the 250 zones. The other zones aren't bad to hunt in, it's just that there is an easy option available, so most people tend to go there instead. However, there would still probably be a most popular spot, in every game I've played there has always been places that get used a lot more than others for one reason or another. It didn't mean that the less used areas were inaccessible in any practical means, sometimes it's simply the people flock together thing, and just happens to happen in one relatively similar area over another. Even if they made Void harder, or another zone easier, it might not change a lot simply because people are used to that area and that's where they expect to find people to group with. The other option is they could make Void less appealing and other zones more appealing, but that just changes the focus and then Void suffers the same problems as these other zones suffer now, so it's not really solving anything. |
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#68 | |
Join Date: Oct 2004
Posts: 967
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Re: New content / Old content
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*offers Pero a chair to stand on to improve his view* ![]() ![]() |
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#69 | |
Join Date: Mar 2005
Posts: 18
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Re: New content / Old content
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rofel, nice one ![]() You want to use radar to determine aggros from non-aggros by colour... Why don't you use it to determine the distance to your team mates ? It's easy, really. Woah, and I can also use it to determine the distance to my currently selected target when attacking it, too ![]() Hmm, maybe that works with traveling as well ?? I know you gonna say past and balhblub, but when I joined this game, GoC was crowded. They have everything there, from plants to jugs. If people don't hunt there, it's their own decision. GoC is not less appealing than it was when i joined - not that i noticed. Maybe ppl got tired of it like digging the same place for 2 months and want to hunt in new fields ? Maybe those people who prefered it for their primary hunting grounds have all their combat skills at max and don't go hunt at all,or help guildies out-of-team elsewhere in lower/other regions, because they wait for new content, like the kitin lair? Maybe they all have seen GoC, HH, Loria, etc. and are all exploring Void at the moment. Why do people not hunt in PR ? As for void, did you guys notice that jungle is the only lands with goo? I'm sure void should be home for a lot of ugly goo-infected and kick-your-b*** creatures - maybe we see them one day ![]() Until then, i love it there like it is :P and btw, not all of void is used either, it's always the same 4 places, which is not all of the region, is it ? :P I also agree with them that everything in this game is doable. If you have problems, you (and not only you personally) should work on your skills - and i don't mean grinding your up your 250's - there are skills other than AoD and Master Axe Guy .. like talent and patience, knowledge of the creatures and the fauna, knowing paths to walk and paths not to walk..and in which season. Under Spring and Wastelands are a good learning grounds for that, for example, and to name only 2 ![]() ![]() About your "reducing aggros" - well, reduce those aggros in GoC, for example, and make it a less appealing hunting ground for above-235ers, maybe. Cannot tell about why people don't dig (or don't seem to dig) in HH. Never been there - never will dig there. But not because of easyness to access places or the lack of it - i dislike the forest environment :P. Why are there so many desert diggers? because it's easy. But why do they all dig in Dyron when Thesos is just as easy but with stables closer to the digging places ? There used to be people in Thesos, but that's past, i know. You say that it's a lot of effort to get some materials or to some places, well, if you need Buo fiber and it takes you 20 minutes to get there, then it's worth every minute. I'm all for not providing all materials in all lands, and i don't mean the material variaties. There are 10 (ten) kinds of material in game, that's 2 for each ecosystem. That would encourage to dig in GoC for example - not when making it easy to get it at the TP as it is in Dyron and Thesos. One thing I don't see in your logic. Why would making regions easier be a substitute for new content ? Why should it populate those regions more ? Why should they work on little icons (which would be unnecessray) when they could make actual content, like rites missions, instead ? Having red drops is nice and all but what if you have more bonuses on it ? What if you have red-green weakness/blindness ? wouldn't help a lot to see that health stuff as sap stuff. And actually, the background colour would be a better use for it. Those convenience things are a lot of effort though they seem so easy. I would not want them, or would want to pay them, to work on things like icons, more radar colours, macro to select the used tool/weapon when it's only 2 clicks as it is...at least not until there is something new to explore I'm not saying that I don't want those things, but not as a priority when there is so much else to be done first. enough for now, maybe i'll add more later ![]() |
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#70 | |
Join Date: May 2006
Posts: 665
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Re: New content / Old content
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![]() ![]() ![]() You owe me one dropped glass of wine Jamela...... ![]() edit- as for the radar, Take note GF, it's damn useless to me because I am colour blind. ![]() |
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