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#21 |
Join Date: May 2006
Posts: 665
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Re: Tp cost?
I wonder how many new players will appreciate how making Silan easier will be a good thing...when they arrive in Atys .................and find it harder ?.
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#22 |
Join Date: Sep 2005
Posts: 940
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Re: Tp cost?
They either love the game by then or they are a weak, lazy and immature leet-kid sort that our community does not need at all...
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Komissar Komizaur (Silan rep.) "A fond memory" of the "Order of the Nameless" Matisian Botanist: "Complete Atlas of Atysian Flora (work in progress)" Devoted Scholar of the "Zorai pictograms" "Zorai pictographic Signatures on demand" Author of "The Kitin Scriptures" "The Kitin Scriptures WEBCOMIC!!!" "Яussians may die - but never give up!" |
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#23 | |
Join Date: Apr 2005
Location: Southampton, ENGLAND
Posts: 933
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Re: Tp cost?
Quote:
after getting 960 levels in craft (240 in each tree) you can now 100% guarentee to craft ANY item on atys to Q200+ The end of craft?
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Tyilin (formally known as Anatti, who was formally known as Tyilin) - Currently Playing Alt.
The First Homin to win the Shield of Presteige Created theRyzom mooning and the Naughty Spriteh Videos
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#24 | |
Join Date: May 2006
Posts: 62
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Re: Tp cost?
Quote:
No, I agree there. Wasnt exactly what I ment. The changes made in SWG where very drastic. The changes here very slight compared to that. Should really of said, I would hate for them to go down the same road, and we lose the game we love. |
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#25 |
Join Date: Nov 2005
Posts: 569
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Re: Tp cost?
I wouldn't compare GF to SOE in any way, would be way too unfair to GF.
Still the new levelling system in crafting is an idea too fast, don't know the long term consequences. The 100+ focus bring a master up to 2 pieces more per spot (i don't know statistics of the game somebody else should make the maths), they will decrease the costs of boosted sets of armors and jewels, they will decrease interest in doing the focus rites .. they are very small changes, long run consequences again should be computed based on actual statistics of the game. The casinos bring new items to the game, at this very moment not a lot. I would be worried to see their number increased. And finally people give 2k+ less per tp. This peobably means like 20k less per day of play. I don't think a majority of player base is speding these money on the Casinos, or we would see crowds there. So currentyl the monetary mass is increasing. I don't think any of these changes will affect a great deal the economy. The casions were very well received also, as idea they are perfect. But what happens to the general market in say 6 months and interest in doing things offered by the game is still to be seen. |
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#26 | ||
Join Date: Dec 2004
Posts: 1,331
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Re: Tp cost?
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![]() It seems you also added this part of the ranged document: We will remove the effect of weight on skills, i.e. if you are "heavy", it won't lower your skills anymore; you will still deal the same damage. However, it will still affect your moving speed and dodge and parry abilities. Except that it doesn't affect dodge and parry abilities yet. Quote:
These whole crafting changes do feel a bit rushed. They were only on the ATS for 3 days before it was announced they'd be patched to the real servers the next week. That's not much time for feedback and fine-tuning at all. I hope they'll take a little more time for the ranged revamp. Would hate to see that so powered up that it makes all other skills useless. ![]() |
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#27 | |
Join Date: May 2005
Posts: 729
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Re: Tp cost?
Quote:
Felt same way.....did 50 jool levels in an hour....and that was overcrafting by 50 to overcrafting by 0. |
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#28 | |
Join Date: Oct 2004
Posts: 1,407
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Re: Tp cost?
Quote:
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#29 |
Join Date: Sep 2005
Posts: 940
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Re: Tp cost?
Amen Jam
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__________________
Komissar Komizaur (Silan rep.) "A fond memory" of the "Order of the Nameless" Matisian Botanist: "Complete Atlas of Atysian Flora (work in progress)" Devoted Scholar of the "Zorai pictograms" "Zorai pictographic Signatures on demand" Author of "The Kitin Scriptures" "The Kitin Scriptures WEBCOMIC!!!" "Яussians may die - but never give up!" |
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#30 | |
Join Date: May 2005
Posts: 729
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Re: Tp cost?
Quote:
I think the main part of that is the fact that one can be "useful" to himself and others by crafting say axes with one skill tree. Not too bad keeping a single craft line pretty close to even with the other skills. But to the "jooler" or HA crafters, the requirement to grind 6 skill trees to be usefull renders him / her kinda useless to peeps of their own level. Always felt to make comparable weps should be made in pieces....say to craft an axe you make a handle, (grip and cw), then you make a shaft, a shank and a blade and then you assemble together. I think it was perhaps thought by the devs that one peep would do helmets (or earings) and another would do vests (or bracelets) and between everyone in guild or group of friends whole sets could be made. But the uneven mat distribution from one piece to the other (fixed in jools, not in armors) had people leveling Diadems and Vests and all the low mat pieces lagged significantly behind. |
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