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#1 |
Join Date: Jul 2006
Location: Germany
Posts: 271
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Yubo Ball Xtreme, playability testing needed
Some of you already know, I have more or less invented a new form of the classical yubo ball game.
The classical yubo ball worked like this, you build 2 teams of homins and get a yubo. Then you somehow mark 2 spots as goals and try to get the yubo in the enemy goal to score. Allowed actions to influence the movement of the yubo were taunt and fear. -- YBX works similar. The playing field consists of a play area, a spawn point for the ball and one goal. The goal is represented by an aggro Kitin, the ball by a yubo. This time, the two teams got names and each team has their own ball. Yes, you play YBX with 2 yubos / balls and only one goal. Team lake gets a lake ball and team forest a forest ball. The goal of YBX is to get the yubo of the other team eaten by the aggro kitin and score a point for your team. On the other hand you have to protect your own yubo so it wont get eaten. Once a yubo was eaten, a new one will spawn at the spawn point. To see the current number of goals each team got, the yubos are numbered. It starts with lake ball 1 and goes up to lake ball 5, same for forest. During a game this means the following, when the forest team sees a forest ball 2 running around, they already lost the first one. If they lose their 5th yubo, the other team has won. With 2 Yubos, you and your team need a strategy! Focus on defending your own? Go full attack on the enemies Yubo? -- To play this game, a ring scenario is needed. I have prepared such a scenario and I need two teams to test the following: - is the game playable? theory is fine, but does it work as planned? - how many people min / max for each team? What is the most fun? - which actions should be allowed? fear seems to overpowered atm, so only taunt maybe? -- So in this topic I need some volunteers that have read the rules and wish to try this new sport ingame. I'm not sure how many people we need, I think 3 for each team could work. Perfect would be 2 guilds or so, where the members know each other already. Once we get enough people we will decide on a date and time to gather and give it a go. Here are some pictures with arrows showing the field. The Goal: http://i38.tinypic.com/1illd2.jpg The Spawn Point: http://i34.tinypic.com/rivfyf.jpg Direction of Play: http://i37.tinypic.com/rlme12.jpg |
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#2 |
Join Date: Feb 2006
Location: Chavsville-on-sea
Posts: 353
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Re: Yubo Ball Xtreme, playability testing needed
Be a bit tricky since most kitins will one-hit a yubo, and it would be pretty much impossible I reckon to somehow get the yubo out of aggro range before said kitin gets it's 1 hit in. Can you fear/stun (etc) other players too?
Sounds like a laugh tho, so count me in ![]() |
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#3 |
Join Date: Jul 2006
Location: Germany
Posts: 271
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Re: Yubo Ball Xtreme, playability testing needed
Game mechanic wise it has been tested and works, javkin is restricted to aggro only inside the goal area and its much fun, sometimes hes blind or too slow to catch the yubo. Feared yubos run like hell
![]() In the original yubo ball version you could fear / stun etc other players because it was usually played in the arena, but this one takes place in a ring scenario. Unless the devs add free PvP to ring scenarios this will not be possible at the moment. But I need to play it with more people to get different input and set the rules, its for example a huge difference if one homin fears a yubo or 5. If 5 or so fear / taunt the ball its alot more dynamic, who will link? E.g. 2 attackers try to taunt it while 3 defenders fear it. Or fear from different sites, the yubo runs away from the fearing person so the defender stand in front of the goal and fear away, the attacker in opposide direction. But that's all just from small testing + we had some bugs logic wise. Now hopefully all is fixed in the ring and I'm excited about larger testing ![]() ![]() |
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#4 |
Join Date: Feb 2006
Location: Chavsville-on-sea
Posts: 353
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Re: Yubo Ball Xtreme, playability testing needed
Hehe, you're obviously way ahead of me there then! Sounds hilarious
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#5 |
Join Date: Jul 2006
Posts: 33
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Re: Yubo Ball Xtreme, playability testing needed
Sounds like a good time. Who knows maybe the devs will make a spot in for this near the big cities.
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