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#1 |
Join Date: Jul 2005
Posts: 145
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Does Ryzom need any programming help?
I bet there are a bunch of programming/design types out there that would love to help contribute to the game!
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#2 |
Join Date: Jul 2006
Location: Germany
Posts: 271
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Re: Does Ryzom need any programming help?
Yeah, let's make it open source!
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#3 |
Join Date: Jul 2006
Posts: 165
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Re: Does Ryzom need any programming help?
the ring would be cool if made open source somehow. power to the players and all that
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#4 |
Join Date: May 2005
Location: UTC-8: Oregon, USA
Posts: 2,476
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Re: Does Ryzom need any programming help?
Spiderweb probably wouldn't be willing to go open-source, but they really should consider accepting volunteers. That's part of how Virtrium is managing to develop Istaria: Chronicles of the Gifted actively even while their paid team is quite small.
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Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle) TeiJeng (Leanon) ï = ALT+0239 | advice for mission design | Zoraï masks long-distance communication | some foods and drinks | Zoraï pictograms "Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel |
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#5 | |
Join Date: Sep 2004
Posts: 1,025
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Re: Does Ryzom need any programming help?
Quote:
aye, that could really help. They should consider it. |
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#6 |
Registered Player
Join Date: Mar 2005
Location: Asia
Posts: 196
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![]() They haven't even responded to my server offers I emailed them, all my servers explained in this post is paid for and I would hardly even charge them. Then what are the chances of them accepting volunteer programmers?
I even emailed them a proposal to organize a specialized ring development team... Nevrax, Gameforge, nor Spiderweb really deserve Ryzom as they all have ignored volunteer help. I guess I'll just play the game, it's less stressful than talking to a sold unresponsive wall? *sigh*
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Olca - The Homin of Destiny Relino - The Cutest Trykertte ~*~ An adventurer and a melee combatant ~*~ |
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#7 |
Re: Does Ryzom need any programming help?
heh heh
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- Kaetemi [Kami] [Fyros] [Elder of Atys] [NeL Developer] Rebuild the Kami faction and save Atys from the Karavan! Join the Kami Alliance! Freedom to the Players! |
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#8 | |
Join Date: Nov 2006
Posts: 137
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Re: Does Ryzom need any programming help?
Quote:
No wish to offend, but they probably haven't responded because you don't seem to have quite grasped the level of hardware required to run Ryzom. What you have wouldn't even come close to what is needed. |
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#9 | |
Registered Player
Join Date: Mar 2005
Location: Asia
Posts: 196
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Re: Does Ryzom need any programming help?
Quote:
Thank you fadebait, for your comment. I do hope that is the reason as well - otherwise it just doesn't make much sense ![]() What puzzles me is that all 13 of these servers are equipped with Dual Xeon Quad-Core Clovertown processors, 2 TB HDD (1x2) and 8 GB RAM each. I bought these servers when I was helping my mother run her web hosting firm back in japan, in hopes of providing a quality VPS service to our existing clients. However, soon after I bought these servers she sold her web hosting firm to another company, but I decided to keep these empty servers intact, as it is fully paid for (not cheap at all) and just maybe I can make good use of them when I get out of college in a couple of years. I seriously wonder what kind of powerhouse servers Ryzom needs - to run? ![]()
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Olca - The Homin of Destiny Relino - The Cutest Trykertte ~*~ An adventurer and a melee combatant ~*~ |
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#10 | |
Join Date: Nov 2006
Posts: 137
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Re: Does Ryzom need any programming help?
Quote:
Thing is that sort of hardware only looks impressive if you are comparing it to a desktop PC. In the world of enterprise servers that is low-end commodity hardware. To give you an idea of the sort of hardware I would personally choose for this sort of environment, I would go for something like an IBM P595 which can support 64 processor cores and up to 1TB of ram, or if the PowerPC architecture didn't suit the code well, then a small cluster of IBM x3950 M2 servers. In either case, I would then connect this to a large, redundant fibre channel SAN (I prefer FC to iSCSI). You are looking at a hardware budget of at least £5 million ($9.6 million) for all this. The real hardware demands may be much greater, I have deliberately erred on the low side here. The most important thing your servers lack is a decent I/O shared storage, if you were to spend ten thousand or so on a low-end SAN you could then potentially cluster your 13 boxes and start doing something interesting with them. However I would stress that setting up and running this sort of hardware is not trivial, and you would need to pay someone around £30-£50K a year to run it (if you want someone who knows their stuff). EDIT: to give you some perspective, the smallest production server I run has 8 dual core CPUs and 32GB of ram. And I would expect Ryzom to be a lot more demanding than what that server runs. |
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