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Old September 11th, 2008, 06:08 PM   #21
acridiel
 
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Re: Content

Quote:
Originally Posted by fadebait
can't people create second accounts that run obn a second computer to sit in the scenario and keep them open that way, while their main can do other things?

The second Char would have to know all the same respawn points than the original then. You get features opened in the Ring by earing/encountering respawn points on Atys.

Biggest problem, for me at last, is the time factor. It takes quite a while to create a good scenario. *sigh*

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Old September 11th, 2008, 06:27 PM   #22
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Re: Content

Quote:
Originally Posted by acridiel
The second Char would have to know all the same respawn points than the original then. You get features opened in the Ring by earing/encountering respawn points on Atys.


Yeah, but that doesn't take so long (especially compared to the time required to create something decent in the first place)

EDIT: made it clear which bit I was replying to

Last edited by fadebait : September 11th, 2008 at 06:44 PM.
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Old September 11th, 2008, 07:19 PM   #23
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Re: Content

The ring is great fun . Though people want meaningful content, sure you can have a blast in teh ring but, with no rewards to be won, no titles to be had, no gear to be unlocked. Not to mention it kills the gear you use in there. Most will find it a waste of time when compared to digging/grinding.
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Old September 11th, 2008, 08:16 PM   #24
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Re: Content

Quote:
Originally Posted by nazak07
The ring is great fun . Though people want meaningful content, sure you can have a blast in teh ring but, with no rewards to be won, no titles to be had, no gear to be unlocked. Not to mention it kills the gear you use in there. Most will find it a waste of time when compared to digging/grinding.

I always give cats out as the reward for completion of the scenario. In my scenario, Olepi's Moon, you can get the reward by killing everything, or doing the missions, or stealing the items. You get the most cats for the "good" path, doing the local natives' missions.
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Old September 11th, 2008, 08:50 PM   #25
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Re: Content

Quote:
Originally Posted by acridiel
You get features opened in the Ring by earing/encountering respawn points on Atys.
They put in that feature to keep people on the mainland, cause some players here on the forums were afraid that everyone was going to be in the ring instead. I think it worked.

And they should get rid of that 'feature', really.
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Old September 11th, 2008, 10:54 PM   #26
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Re: Content

Well, mostly the concern was that people would be able to put down things in the Ring without ever having seen them in the 'real world', and that that would be a spoiler...
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Old September 11th, 2008, 10:57 PM   #27
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Re: Content

Imho it was done to make sure trial accounts don't misuse the ring without pay...
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Old September 12th, 2008, 05:35 AM   #28
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Re: Content

The thing about spoiler is, I could pop all kinds of bosses in there and a level 5 newbie can visit the scenario and see it all. Imho it is the responsibility of the creator not to spoil the game too much (if possible).
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Old September 12th, 2008, 06:17 AM   #29
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Re: Content

Quote:
Originally Posted by nazak07
Though people want meaningful content, sure you can have a blast in teh ring but, with no rewards to be won, no titles to be had, no gear to be unlocked. Not to mention it kills the gear you use in there. Most will find it a waste of time when compared to digging/grinding.
Those people are pathetic if their only concept of "meaningfulness" is creating database entries.
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Old September 12th, 2008, 06:54 AM   #30
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Re: Content

Correct, technically spoken Ryzom is one big grind. You do nothing but add up numbers in a database until you grow tired. But this is not the reason people play it, every other game offers endless grind aswell.

It's the other aspects, be it lore, game system, community or whatever. But those who play just to reach 250 and get the best of the best have a tiny problem, they reach this goal relatively fast done in a huge grind and then those "shooting stars" quit playing out of boredom. But they only used a small aspect of what the game offers, so don't accuse the game if you find yourself already satisfied with a subset of its potential.
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