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#1 |
Join Date: Oct 2004
Location: Germany
Posts: 6,294
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![]() Well, I was walking through the Grove of Confusion yesterday and happend upon this strange cluster of Mobs.
Laggy spawns are nothing new to us, but... who knows what the A.I. behind Atys is realy up too... The X-Spawn-Files Episode I ![]() ![]() CU Acridiel P.S.: Trust no-one! Last edited by acridiel : September 20th, 2008 at 05:06 PM. |
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#2 |
Join Date: Feb 2005
Location: Leanon
Posts: 465
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Re: Strange Things are afoot on Atys...
Very interesting. I chanced upon a similar meeting of Timaris quite some time ago. When they noticed my presence, they immediately dissolved the convention and went on to do more Timari-like things. There were no other animals around either, so maybe that was just the beginning of something we're yet to find out about...
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#3 |
Join Date: Jan 2007
Posts: 181
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Re: Strange Things are afoot on Atys...
Interesting vid.. I have noticed herbivore mobs doing strange things as well.
(not to mention the seemingly increased detection range of aggro mobs...) |
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#4 |
Join Date: Nov 2005
Posts: 569
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Re: Strange Things are afoot on Atys...
hehe nice interpretation
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#5 |
Join Date: Jul 2006
Location: Germany
Posts: 271
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Re: Strange Things are afoot on Atys...
LOL the subtitles were the best thing
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#6 |
Join Date: Sep 2004
Location: Lembeek, Belgium E-mail: kaetemi@gmail.com NeL Developer
Posts: 1,557
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Re: Strange Things are afoot on Atys...
lol xD
__________________
- Kaetemi [Kami] [Fyros] [Elder of Atys] [NeL Developer] Rebuild the Kami faction and save Atys from the Karavan! Join the Kami Alliance! Freedom to the Players! |
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#7 |
Join Date: Oct 2006
Posts: 12
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Re: Strange Things are afoot on Atys...
But. . . what are they REALLY up to?
*thinks about keeping an axe on the packer from now on* Lhyrs, Digger - ya, that's all |
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#8 |
Join Date: Feb 2005
Posts: 220
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Re: Strange Things are afoot on Atys...
It's a hoax!
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#9 |
Join Date: Sep 2004
Posts: 1,573
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Re: Strange Things are afoot on Atys...
Thanks for the laugh
![]() Ani, Ps: we've seen this behavior for long (Iwould not call it "bug",maybe optimization with unintended visible side-effects feature)... apparently, it seems that the AI server is responsible for this behavior. afaibt the spot you found is a "herd spawn spot" (other packs spawn more or less separately). From there, each one follows a given path. I was told, a while ago, that the server may "sleep" entities or maybe it's a rare bug that's triggered rarely. (The former makes a lot of sense, if you can stop animating entities to save power and resources... it's a bit tricky) if /when after some time, no "player" has been in the region....:? Personally, I've seen this a few times (even, for example, in PR gates with yelks), Of course, a dev chat could explain things better or correct this urban legend if needed ![]() |
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#10 | |
Join Date: Oct 2004
Location: Germany
Posts: 6,294
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Re: Strange Things are afoot on Atys...
Quote:
Nope its not, as Iphdrunk explained. Which is known to me too, its a resource saving thing. This was just the only time I happened to have Fraps activated and spotted the spawn before I ran up to it. It happened before to me and others. As long as these Spawns are "out of sight" (i.e. out of the max. distance. clip you´ve set up in your config.) they stay put to save ressources on your machine/the server. When you approach them beyond a certain minimum distance they "wake up"/activate. And it just looks funny ![]() I called it a "bug" because thats simply shorter than to put this whole explanation up into the clip. CU Acridiel |
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