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Old June 14th, 2009, 09:41 PM   #1
stheno2
 
Join Date: Apr 2006
Posts: 54
Re: Share your ideas for Ryzom

Quote:
Originally Posted by katriell
It's...unpleasant...that I've had to reallocate nine out of my ten votes to ideas advocating rollbacks of v1.5.0 components.

I move a vote to agree with this statement :-P
They should have voting separated actually, a section for game bugs, another for perceived patch blunders, and another for game feature additions.
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Old June 15th, 2009, 01:01 AM   #2
seawe
 
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Join Date: Oct 2004
Posts: 317
Re: Share your ideas for Ryzom

Quote:
They should have voting separated actually, a section for game bugs, another for perceived patch blunders, and another for game feature additions.

o/ agree since there is no test server currently (that i know of) giving feedback on patches specifically is needed. Though it would obviously be better to be able to give feedback before the patch so rollbacks weren't needed to be requested but a test server is a big thing to set up in its self...
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Old June 18th, 2009, 02:19 PM   #3
hemera
 
Join Date: Feb 2007
Posts: 146
Re: Share your ideas for Ryzom

feedback bullshit page.

http://feedback.ryzom.com/pages/2600...3e013fa4a3978f

whats the use of having a feed back page when they dont listen to the players.
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Old June 18th, 2009, 03:42 PM   #4
truman
 
Join Date: Jul 2006
Posts: 7
Re: Share your ideas for Ryzom

so reparing the damage to "fear" is declined
no explanation - nothing
so it's not going to happen
is there an explanation somewhere on the need for this in the first place?
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Old June 18th, 2009, 05:33 PM   #5
blaah
 
Join Date: Dec 2004
Posts: 1,326
Re: Share your ideas for Ryzom

Quote:
Originally Posted by hemera
whats the use of having a feed back page when they dont listen to the players.
stop using word ROLLBACK if you want anything change.

sore losers creating spam there does not help the cause either.
-
me personally think that fear is completely useless now because of low success, mob not running away from me but does circles in one place most of the time, always running 'east' (or whatever direction is default) and range is only 50m.
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