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#31 | |
Join Date: Jul 2007
Posts: 60
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Re: We don't need missions to help us level skills!
Quote:
Providing that the awards were held at a low level i.e < q150 I don't see how anything would be "screwed" as they have limited usefulness. |
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#32 | |
Join Date: Dec 2004
Location: Virginia Falls, Hidden Source
Posts: 441
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Re: We don't need missions to help us level skills!
Quote:
In fact, in another post i said that the quests are not bad, but if they are going to do the same for higher levels, it would be wrong. People are not much worried of the quest lines just patched in, but they are worried of the possible direction the devs could follow. And I just defined the difference between the 4 npc raids and eventual normal quests rewards. So, don't confuse an answer about a specific sentence with anything related to the actual quests patched in. |
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#33 |
Join Date: Oct 2004
Location: Germany
Posts: 6,294
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Re: We don't need missions to help us level skills!
Here you go, decide for yourself.
![]() CU Acridiel |
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#34 |
Join Date: Dec 2004
Posts: 452
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Re: We don't need missions to help us level skills!
crafted it way better would`nt even grind in gear like that myself
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#35 | |
Join Date: Dec 2004
Posts: 1,326
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Re: We don't need missions to help us level skills!
Quote:
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#36 |
Join Date: Sep 2008
Location: Anchorage Alaska
Posts: 33
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Re: We don't need missions to help us level skills!
After looking at the jewels, kinda happy you can only do the quests once. That's one of the things that, even if it is reminiscent of offal like Wow, I am still thankful for. There is also the fact that while you can't make stuff like that at those levels, the fact is, the player made stuff is better, not to mention easier to replace.
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#37 |
Join Date: Aug 2008
Posts: 15
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Re: We don't need missions to help us level skills!
LOL!!!! Armor rewards????
I guess I was right to unsub. I have about seven days left on my account. I just want to say it was a pleasure chatting it up in Uni with you guys, It's been fun. If I wanted to play a Mission based game that gave me better rewards than crafted items I would be playing WoW. I have a bad feeling these devs are pushing Ryzom more and more into a Item grinder type MMO and thats not my deal. |
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#38 | |
Join Date: Aug 2008
Posts: 24
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Re: We don't need missions to help us level skills!
Quote:
yer stuffs, i can have? *grins* |
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#39 |
Join Date: May 2007
Location: Québec, Canada
Posts: 951
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Re: We don't need missions to help us level skills!
Yay for overreacting people... Your departure will make Ryzom's forums look less like AoC's.
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__________________
____________________
Sherkalyn. New Guild Leader of The Exodus Syndicate :: Most Loyal Fyros Alive :: Neutral Trader :: Crazy Marshmallow Lady :: The Exodus Syndicate "Experience Perfection : Unharness Your Power" __________________ "Ignore the flames or grill your marshmallows on them. Then feed them to the trolls so they keep their mouth shut." |
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#40 |
Join Date: Jan 2005
Posts: 893
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Re: We don't need missions to help us level skills!
Until now I only did the level 30-50 missions of all cultures, and some are good, and some I don't like. I am not very fond of the 'go and kill the thief' kinda missions, which are always hard explain why they are repeatable.
I do like the fact that goo infested creatures found their way into the game, but I don't like THAT SOME INFEST MY PRETTY DARKMOOR! (just kidding of course ![]() So the rewards for those missions are fine, the amounts of cats given could need some balancing, while the Burning Desert missions already are okay. I think these missions are most fun when done in teams, and they lead you to pretty places all over Atys that were seldom visited. And imho the real rewards are not what you get on completion of the missons, but try them yourself. I fear I already told too much. I will try the level 50-100 missions next. The items Acridiel showed us don't comment until I saw all of the four cultures.
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Trini - Darkmoor Rangers |
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