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Old June 12th, 2009, 02:30 AM   #91
jared96
 
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Re: New Patch 1.5.0

Quote:
Originally Posted by wardone
freddy u can rename and edit any flags using new system

Thanks harv ... I see that hitting "Rename" brings up the options.
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Old June 12th, 2009, 05:36 AM   #92
katriell
 
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Re: New Patch 1.5.0

"Rename" should be renamed to "Edit".
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Old June 12th, 2009, 07:45 AM   #93
hemera
 
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Posts: 146
Re: New Patch 1.5.0

If any of you remember on slain there is a mission which teachs you to kill yelk by using fear so you dont get gassed.

well since this patch you cant kill a yelk without getting gassed.

Also the kill jarvings using root tutorial useless.

A basic tutorials which are taught on slain dont work because devs nerfed afillys.

All DA and OA skills have been nerfed. The effects of these spells dont last for 3 to 5 seconds after a link is broken so you really have no control over mobs.


The effects are the same in PvP as soon as a link is broken the other player can act again.
If you dont belive me dual someone and test it for yourself.

After my countless tickets i am told the only way to get it changed back is by the feedback system - GRRRR-




http://feedback.ryzom.com/pages/2600...did-to-afillys

Last edited by hemera : June 12th, 2009 at 10:00 AM.
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Old June 14th, 2009, 12:24 AM   #94
truman
 
Join Date: Jul 2006
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Re: New Patch 1.5.0

so, is this working as intended or by accident?

whatever your level and if your style is solo or group, this stinks!
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Old June 14th, 2009, 08:00 AM   #95
liseke
 
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Re: New Patch 1.5.0

truman, it is now working "as intended", the lasting effect was, apparantly, a bug. like Hemera said, now we can send in suggestions to improve it...
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Old June 15th, 2009, 05:27 AM   #96
hemera
 
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Re: New Patch 1.5.0

Quote:
Originally Posted by liseke
truman, it is now working "as intended", the lasting effect was, apparantly, a bug. like Hemera said, now we can send in suggestions to improve it...

No it wasn’t a bug, they took the effect away. Even the mission which tells you to use fear on yelks so you don’t get gassed does NOT work.

The skills were fine before the devs tampered with them.

Last edited by hemera : June 15th, 2009 at 08:53 AM.
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Old June 15th, 2009, 07:29 AM   #97
yuritau
 
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Re: New Patch 1.5.0

My big question about this patch is: How could they possibly come to the conclusion that MORE kitin patrols was a good idea? With LESS PLAYERS than ever before, adding more kitin just seems stupid.
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Old June 15th, 2009, 07:53 AM   #98
seawe
 
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Re: New Patch 1.5.0

kitin patrols are fun
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Old June 15th, 2009, 07:55 AM   #99
yuritau
 
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Re: New Patch 1.5.0

Quote:
Originally Posted by seawe
kitin patrols are fun
Not when you're trying to work on your 170 dig skill and your highest combat skill is half that
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Old June 15th, 2009, 09:59 AM   #100
chibiarc
 
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Re: New Patch 1.5.0

Quote:
Originally Posted by yuritau
My big question about this patch is: How could they possibly come to the conclusion that MORE kitin patrols was a good idea? With LESS PLAYERS than ever before, adding more kitin just seems stupid.
Because the story progression leads up to some sort of climax with kitins involved? Just my guess
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