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#21 | |
Join Date: Sep 2004
Posts: 1,573
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Re: A short Amp craft question...
Quote:
A while I ago, I did what you mention, try to gather as many mats as possible to test for combinations. The net result is that your packers/GH/room will become a mess with things like "fine kirosta mandible", making things harder e.g. if you want to craft something from the packers. I'd suggest get an alt, buy him a guild hall and spend your recipee test sessions there ![]() Regards Ani |
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#22 |
Join Date: Dec 2006
Posts: 31
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Re: A short Amp craft question...
What happened to the Phadrea's Tears craft hall? Anyone remember that? I got a ton of mats for it but never heard anything back from anyone?
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#23 | |
Join Date: Nov 2006
Posts: 137
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Re: A short Amp craft question...
Quote:
Oh, it already is! my apartment is about 70% full, and contains only amp crafting mats, of various shapes sizes and descriptions - however I know that there are still many things I miss. I use the guildhouse for everything else - there's more space there and it means that the only other person in my mini-guild can grab anything she needs. |
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#24 |
Join Date: Nov 2006
Posts: 137
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Re: A short Amp craft question...
hmm, after playing around a little I managed 86/86 90/86 for only excellent and below materials (OE speed/power heal speed/power respectively).
These are pre-craft stats by the way - true stats would be higher. This was only a very short play around, but it's something. Arc: I didn't quite have enough excellent yelk shrooms on hand to try your excellent recipie - what pre-craft stats do you end up with using yours? EDIT: fixed stats, I had copied values from the wrong screen shot - idiot! |
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#25 |
Join Date: Jul 2006
Location: Germany
Posts: 271
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Re: A short Amp craft question...
It was maximized for heal, stats were in precraft window
63/63 Ele 63/45 OA 63/63 DA 96/96 Heal |
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#26 | |
Join Date: Dec 2004
Posts: 1,331
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Re: A short Amp craft question...
Quote:
![]() I think it's pretty safe to say the dodge/parry modifiers on armor have no hidden fractional component, or one would notice the add-up when wearing 5 pieces. So if the power stats on amps do have it, then we know some stats do and some stats don't. So which do and which don't? ![]() |
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#27 | |
Join Date: Nov 2006
Posts: 137
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Re: A short Amp craft question...
Quote:
Perhaps stats that affect a value on a Homins skill sheet have no fractional value, but stats that are only on the weapon and used only for the combat calculations do have fractional values? It would seem a logical theory to me, but I have currently no real evidence to back it up. |
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#28 |
Join Date: Jul 2006
Location: Germany
Posts: 271
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Re: A short Amp craft question...
Just a shameless bump. So anyone with 100/100 in ele and heal yet?
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#29 | |
Join Date: Feb 2007
Posts: 146
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Re: A short Amp craft question...
Quote:
your recipe boosted is the best ele/heal amps so far , 115/116 ele and 116/116 heal ![]() |
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#30 |
Join Date: Aug 2007
Posts: 24
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Re: A short Amp craft question...
Not 100/100 for me yet yet but here's my closest so far:
Ele 99/99 OA 82/82 Heal 99/99 DA 95/82 They were also made to have a decent Sap Load too (965) so if I sacrifice the Sap Load I might be able to do better. I'll give it a go. |
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