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#21 |
Join Date: May 2005
Location: UTC-8: Oregon, USA
Posts: 2,476
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Re: The DP system should really be done away with. This is why...
Every step taken to ease Ryzom's gameplay is a step toward fostering the corrupted mentality you mention, Razorfang. Already Ryzom's community is not what it used to be. Memory suggests and I'd bet it's correct that that community was at its best when the game mechanics were at their most difficult.
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Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle) TeiJeng (Leanon) ď = ALT+0239 | advice for mission design | Zoraď masks long-distance communication | some foods and drinks | Zoraď pictograms "Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel |
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#22 | |
Join Date: Sep 2008
Posts: 35
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Re: The DP system should really be done away with. This is why...
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That's not how I remember it Katriell, it was at it's best pre-patch 1. After that with dwindling numbers pockets of good friends sprung up. When PvP (Kami vs Kara) was added it to tore through the community, there was lots of bad blood then. Which eventually lead to some PvE people leaving the game. Cats were another thing that caused bad blood when introduced. The community as it is now is probably about the lowest in number I've seen it. Last edited by razorfang : October 2nd, 2009 at 01:16 PM. |
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#23 |
Join Date: Jul 2006
Location: Germany
Posts: 271
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Re: The DP system should really be done away with. This is why...
Well put and sadly 100% correct. Yet it is awesome how the community still manages after all the silly things thrown on it. I hope we get something done right soon. Because you forgot one last thing, the recent Kitin "Invasion" with the Kitin of the Depth, causing a mass exodus of veterans and killing off all new players.
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#24 | ||||||||||
Join Date: Oct 2004
Location: Germany
Posts: 6,294
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Re: The DP system should really be done away with. This is why...
First, yes I tend to get a bit emotive around such topics. *sigh*
But thats me for you. ![]() But I´ve read all ypur posts, and well, that´s how I understood them. And that´s the reason I got a bit worked up about them. Sorry if I misinterpreted somme stuff, but to me at least some statements did not seem very well thought out. And, even a bit emotive too. ![]() ![]() Quote:
I know that you´re not into Power-leveling. You said so. So why do you you propose things that help this practice grow? At least the way I see it. And besides, you´re not arguing in your favor, you´re just discrediting my arguments by saying they´re emotive. And in addition, what´s wrong with a bit of "Superhero" feeling? ![]() I like it when people are grateful and thank me for saving their butts from some DP. Please, state an argument against it and not just call my statements "emotive" without actually replying to them. Quote:
Like I said. When there´s nothing to risk, why even risk it? Or, in the other extreme, why even care about doing things that are dangerous? If there are in effect no "mistakes" to make, what do you learn? If players were able to die and die and die and die some more, without any kind of reprisal whatsoever, well.. why then let them die in the first place? Just make everyone un-killable and thats it then. When there´s nothing to loose from any activity, why then even play? A continuous line of rewards will just get dull and boring very, very fast. And if that´s "what floats your boat" then I can and will argue against it. ![]() Quote:
Again, just calling my point "emotive" and not effectively arguing against it. But I agree, that playing this way would be quite stupid, yes. And it was meant to overstate the point. And of course there´ll be only a very small minority of people who´d play like that, but what about all others? Is that really what you want? As said above, what do we gain from having nothing to loose? I say, only boredom and repetitive gameplay. Quote:
Hmhm, I´m having no problem at all getting "Cats". I´ll just ride some of the Event-Missions and buy them for "Honor Points", or I exchange them for crafted stuff on our player Market. (And I´m my own guild.) If doing something for a reward, like "Cats" is too much for some players and they just want them delivered on a silver plate, then I do feel sorry for these people. But I agree that they are unnecessary. They are most certainly are one of the less brilliant decisions from Nevrax. Quote:
Not quite correct, sorry. People gained levels faster that is true, but that was due to less XP needed to gain a level and in addition the distribution of Titles was implemented incorrectly, so that you, for example, became a "Destroyer" at level 75 and such. People mostly left because they felt cheated out of the titles they had gained and the levels that were reached and not "translated" into the new system, with more needed XP to the level. And in addition, most MOBs received an HP Boost, heal was "nerfed" and Elemental Magic damage was reduced, so they couldn´t level on the same spots they had leveled before and were reluctant to find new places. Well, it never bothered me much back then I have to say. I just kept on playing and saw it as a challenge. Quote:
I agree, that´s why my highest level is 242 in elemental, since yesterday. You can see my join date. But why then are you proposing to make this game easier to level? For, if I´m not sorely mistaken, that is what all the changes you propose are all about. I can see no other gain in them, sorry. Quote:
I don´t quite get the sense of that. Quote:
Same here, same here. It is a tough dilemma. We want more players. Need them in fact. But, we don´t want things top change to the level of "those other games" either. But, "the Masses" want games that "are easy" and will give them gratification all the way, with as little obstacles in the path as possible. If there have to be any hindrances along the way, then they´d pretty please be only at max. knee level, so they can easily step over them and feel like they accomplished a great epic deed. Booya. -.- My one and only hope is that VL and his "small team of specialists" ![]() Quote:
Tell me about it. But if you blame the game mechanics for that, why in heaves then propose to approximate our mechanics to theirs? That I do not understand in your reasoning, sorry. Quote:
So I did, and if I may return the curtsy, please give valid statements or arguments. And do not just reduce my responses to "emotive". Give valid points and I will follow. CU Acridiel Last edited by acridiel : October 2nd, 2009 at 05:19 PM. |
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#25 | |
Join Date: Oct 2004
Location: Germany
Posts: 6,294
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Re: The DP system should really be done away with. This is why...
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Yeah... great. So, no more Invasions anymore! Get rid of them, so everyone can play unchallenged. Geez, we already had this conversation. Deja Vú anyone? CU Acridiel Last edited by acridiel : October 2nd, 2009 at 04:22 PM. |
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#26 | |
Join Date: Jul 2006
Location: Germany
Posts: 271
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Re: The DP system should really be done away with. This is why...
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Invasions are good and fun, if done right. I am working currently on a ring scenario and the feedback is 100% positive. ![]() |
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#27 |
Join Date: Jan 2005
Location: England, UK
Posts: 2,318
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Re: The DP system should really be done away with. This is why...
What he said. ^^
Invasions get un-fun fast when you're repeatedly trampled without a hope. I like a challenge, not an ass whooping. ![]() Must be nice to be on a server with people. ![]()
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#28 | |
Join Date: Jan 2006
Posts: 165
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(Jayce, I goin to Leanon. You in?) |
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#29 | |
Join Date: Sep 2008
Posts: 35
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Re: The DP system should really be done away with. This is why...
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*Sigh* I'm not even going to bother to answer any of your comments, it's just turning into some kind of ping pong match. Anyway with this paste system when you quote something it does not show what you answered and that can easily take it out of context especially if that person wants to. But sometimes people to close to a problem won't see it. If people are so entrenched in their we don't want to change anything as we like being elite to new players then so be it. Let's just sit back and see how long it takes to go the way of the dinosaurs. |
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#30 |
Join Date: Oct 2004
Location: Germany
Posts: 6,294
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Re: The DP system should really be done away with. This is why...
Well, the last "big fight" against the Kitin in Matis was fought by about 30 People.
It worked perfectly, because we took on them one Group at a time, max. two. We didn´t charge in, we played the tactics game and it worked out quite well. The big fight against the beasts down in the roots put about 200 Players together I guess. And of course we had our share of people complaining about the "greys" blocking their favorite level-spots too. But I like to think most took up the challenge and worked together to bring the invasion to its knees. Especially in Fyros and Tryker. Lenanons population can´t be any bigger or smaller than Arispotles. More likely smaller. Unless, those that do post here are the last few to wander the server. 0ô CU Acridiel |
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